[Audio Mod] eXtremeBeats Aural Maximizer™

How do you like your music?


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jmxc23

Senior Member
Dec 18, 2012
2,239
1,382
New York
I tried extreme music for over a week and the bass was not nearly as good as just extremebeats and v4a so there is definitely something in extremebeats that every other audio mod (in my usage experience) does not reproduce. If you haven't used extremebeats 4.1 in a while, try it and see what you think.

Um I already know how it sounds with my headphones(both pairs) and it is not going to sound any different since it is the same version I last tried 2 months ago and the same headphones. The only thing changes is how the music sounds relative to the headphones you are wearing. I have a pair with a balanced sound signature and one with a v-shape sound signature. This mod is perfectly fine with my Audio Technica earphones but too much bass and treble with the BKHC Studio DJ headphones.

I like my bass to sound relative to how the song is produced. With this mod I get an extra bass thump when I listen to Soldier Of Love which is more then the song is actually providing.
 
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guitardedhero

Senior Member
Jan 17, 2012
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Um I already know how it sounds with my headphones(both pairs) and it is not going to sound any different since it is the same version I last tried 2 months ago and the same headphones. The only thing changes is how the music sounds relative to the headphones you are wearing. I have a pair with a balanced sound signature and one with a v-shape sound signature. This mod is perfectly fine with my Audio Technica earphones but too much bass and treble with the BKHC Studio DJ headphones.

I like my bass to sound relative to how the song is produced. With this mod I get an extra bass thump when I listen to Soldier Of Love which is more then the song is actually providing.

Not really the point I was trying to make...
You told a user there was no point in flashing extremebeats since the xtrememusic mod was already installed. I was just stating that the two mods sound completely different, even though, I figured suggesting you try it yourself would just make you lose focus on what I was specifically talking about...
 

jmxc23

Senior Member
Dec 18, 2012
2,239
1,382
New York
Not really the point I was trying to make...
You told a user there was no point in flashing extremebeats since the xtrememusic mod was already installed. I was just stating that the two mods sound completely different, even though, I figured suggesting you try it yourself would just make you lose focus on what I was specifically talking about...

You are talking about how the mods sound different which I already know that. Xtreme music has more lib files than extremebeats including Sony DSEE for hi-res audio(not sure how he got it to work). Those extra libs tames the bass in favor of a more balanced sound. It was pointless to suggest that I try something that I already tested out. I already know that extreme beats has extra bass and I personally don't want extra bass on top of an already bass heavy headphone. I also know that a good chunk of extreme beats isn't active so you are only getting a portion of what the mod sounds like.

The people involved in the other sound mods have been doing this longer then the developer of this mod and already figured out how to get all of the lib files to work. With their work you are getting exactly the sound that is expected when all audio technologies are active. If you read the op based on what is included in the mod you should get the same sound your getting with XtremeMusic.
 
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guitardedhero

Senior Member
Jan 17, 2012
7,941
24,085
39
Little Rock
You are talking about how the mods sound different which I already know that. Xtreme music has more lib files than extremebeats including Sony DSEE for hi-res audio(not sure how he got it to work). Those extra libs tames the bass in favor of a more balanced sound. It was pointless to suggest that I try something that I already tested out. I already know that extreme beats has extra bass and I personally don't want extra bass on top of an already bass heavy headphone. I also know that a good chunk of extreme beats isn't active so you are only getting a portion of what the mod sounds like.

The people involved in the other sound mods have been doing this longer then the developer of this mod and already figured out how to get all of the lib files to work. With their work you are getting exactly the sound that is expected when all audio technologies are active. If you read the op based on what is included in the mod you should get the same sound your getting with XtremeMusic.

Geez dude, I know all that lol. I was only talking about the dude asking about extremebeats and xtrememusic and you said there was no point in trying extremebeats on top of xtrememusic because it's already in there and I was reminding you that there is a very clear sound difference when extremebeats 4.1 is added to anything. I'm growing tired of emphasizing this point, hopefully the user that asked at least grasps it.
 

jmxc23

Senior Member
Dec 18, 2012
2,239
1,382
New York
Hello. I want to ask if this mod is compatible with gingerbread? If no, then maybe you could release separate version for it?

Read the op as it states that it is for jelly bean,kit Kat and lollipop. All of the sound mods out now are for the last three versions of android so you have to search for the older mods made for gingerbread. The only newer mod that has a gingerbread version is viper4android.

Update: HTK mod also has a gingerbread version.
 
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popsingh123

Member
Aug 1, 2014
35
3
After flashing verison 4.1 on my lg g3 running skydragon kernel, i didn't notice any difference in music
I use poweramp on Bass & Treble boost and amazon headphones
Is there any other way to check if the mod is working because I really can't tell if there is a difference between quality
 

fordac

Senior Member
Dec 11, 2010
77
22
HI @androidexpert35 / @Benfeutrill, would it be possible for you to release the DSEE HX and HI Res Audio libraries as a seperate package. I already have eXtremeBeats 4.1 LP Optimized version and i love the way it sounds, with XTREMEMusic my audio doesnt sound so loud and Viper4Android also seems to be a mess. Would be greateful if you could help me out with this request. Or let me know how i can extract the libs and add em to EBS, and what build.prop settings to change.
Thanks in advance

Phone: i9082 Galaxy Grand
OS: CM 12.1
Mod: EBS 4.1 LP Optimized and Viper4Android
 

jmxc23

Senior Member
Dec 18, 2012
2,239
1,382
New York
HI @androidexpert35 / @Benfeutrill, would it be possible for you to release the DSEE HX and HI Res Audio libraries as a seperate package. I already have eXtremeBeats 4.1 LP Optimized version and i love the way it sounds, with XTREMEMusic my audio doesnt sound so loud and Viper4Android also seems to be a mess. Would be greateful if you could help me out with this request. Or let me know how i can extract the libs and add em to EBS, and what build.prop settings to change.
Thanks in advance

Phone: i9082 Galaxy Grand
OS: CM 12.1
Mod: EBS 4.1 LP Optimized and Viper4Android

OK posting multiple times won't get them to help you any faster.
 

fordac

Senior Member
Dec 11, 2010
77
22
OK posting multiple times won't get them to help you any faster.

Sorry bro, i didnt mean to spam or anything. I had this posted on XTREME Music thread, and i thought i will give it a try in here as well. Hopefully someone might notice and share some ideas and i will try doing it myself, just that i dont know where to start or how to go about doing it :)
 

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    Please subscribe to my YouTube, for awesome tech content

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    â–º Via extensive EQ techniques Beats Audio increases the bass frequencies for a more fun and exciting listening experience
    â–ºBeats Audio can enhance high frequencies to add definition and detail​
    â–ºVocals now become warmer, and cleaner due to better EQ settings hand picked by me

    28ti3w3.jpg
    â–ºSpecial equalizers and filters built into PureAudio can re-sample 256KBPS to 320KBPS
    â–ºSpecial EQ settings edited by me make audio warmer, and somewhat more open, clearer and cleaner
    â–ºSoft frequancy scaling ensures that track noise is minamized
    â–ºBoosts call quality and dynamics
    â–ºWorks in tandem with SRS to further enhance low frequencies under 60Hz


    3-19-08-srs_labs-logo.jpg
    â–ºBy adjusting the left and right channels of audio SRS can add spacial emphasis on audio
    â–ºSRS TRUBASS dynamically enhances ultra low frequencies such as sub bass, and smartly adjusts them for super low bass
    â–ºSRS Definition de-muffles lackluster quality audio and can add detail to higher quality audio
    â–ºListening to music in your car? SRS Focus has your back. This technology elevates audio to sound like it's at your ears not feet
    â–ºAdjusting some mid tones SRS can bring vocals forward, almost as if they were being perceived from a center speaker

    xLOUD_TypeA.jpg
    â–ºSony's xLoud boosts certain frequencies for a higher perceived volume level throughout your phones speaker
    â–ºxLoud dynamically adds volume to your headphones by boosting certain mid tones to make sure listener fatigue is minimized​

    New to Aural Maximizer 2 - eXtremeTweaks. Info coming soon.

    Compatibility:

    This mod will work on almost any device, and has been optimized to run on Jellybean, Kitkat, Lollipop, Marshmallow and Android N. I strongly recommend you to create a backup of your system, as it's difficult to make a audio mod that works for all and you may run into issues. I can assure you however, you will NOT get a hard brick via flashing this. However if something is to go wrong, i'm not responsible as per usual. You will also need at least 10MB free system space to flash this. Remember to give me a thanks if you enjoy this mod. And please do not ask if it works with my device, just test it yourself... Aural Maximizer 2 supports Nougat.

    How to install?

    Boot into your favorite recovery mount system and data then flash zip, it's as simple as that! If you experience issues try wiping your davlik/art cache and normal cache after install.

    Credits:

    @guitardedhero - updater script
    @Jeeko - Pure Audio, Beats Audio and xLoud @aki_007 - DTS/SRS
    Me - Made this mod

    You can also find credits while you install this mod in your recovery.

    Documentation For Aural Maximizer 2 APK or PDF.

    DOWNLOAD
    Outdated Versions + Viper Presets

    Want to donate?

    My work is free, and for the most part it always will be. But if you enjoy my work, and wish to contribute to helping me keep motivated you can gift me on paypal.

    Ensure you use this email to gift to: [email protected]

    Thanks :)
    42
    Update to Aural Maximizer 2

    eXtremeBeats Aural Maximizer 2 is out!

    Aural maximizer 2 is a aural maximizer original refresh. It includes the all new eXtremeTweaks engine and an updated SRS configuration for better audio reproduction.

    Changes include:

    - Updated SRS/DTS settings. More bass, more clarity and a much wider stereo image. Increased following parameters by 200%

    - Decreased mid bass in favor for sub-bass 80-60HZ to 60-40 (headphones, bluetooth, line out)
    - Changed SRS TRUBASS frequency of speaker up to 500HZ @ 250hz Analysis (warmer speaker, slightly less punch, mileage may vary).

    SRS TRUBASS, SRS DEFINITION and SRS WOW.

    - New eXtremeTweaks. Updates your build.prop with the best hand picked audio parameters Included in eXtremeTweak:

    Better re-sampling
    Sony Enhancements
    HTC Enhancements
    eXtreme ClearVoice

    Tested on a Nexus 6 on 7.0 Nougat. Results over last version, were improved bass response and much wider stereo image when watching movies or listening to music on both phone speaker and headphones.

    For further documentation download the APK or PDF documentation guide.

    Edit: Enjoy, and Merry Christmas :)

    EXB AM 2
    39
    The new eXtremeBeats will be within the next few days. Just finalising the ZIP now. The new version will now use around 60MB of system space, but the zip will still remain small (About 20MB). haven't thought of a new name yet either.

    I'll keep you guys posted on more stuff as it progresses.
    36
    Hey @Ben Feutrill, I have perfected your version with everything I can see to do.

    The /extras folder is now utilized which only includes the beats.lib's which will be installed on any HTC device.

    The other two files that were originally in /extras are now placed in /system/etc to be installed to all devices along with the rest of the files.

    /vendor is added for devices that use the /vendor partition instead of /system/vendor.

    tweak.prop support is built-in for users with a prepared /sdcard/tweak.prop to add any desired entries to their own /system/build.prop. The /system/build.prop will NOT be touched unless a user has an existing /sdcard/tweak.prop.

    Feel free to use this as your official eXtremeBeats™ Aural Maximizer™ zip. I've prepared the scripts to do everything needed to utilize all contents and to look very sharp as well. When looking at the contents, it may seem that some stuff has been added. Rest assured, absolutely nothing has been added except for proper scripts to maximize the installation potential and a copy of /vendor outside of /system for the newer Nexus devices. :good:

    I have added these same changes to the ViPER4Android Edition which only adds the app and its Super Quality driver to eXtremeBeats™ Aural Maximizer™. All five known audio_effects configs will be patched with the necessary entries while also avoiding duplicate entries as well. This is perfect for many that have issues with ViPER4Android being able to patch the necessary file on the device or even at all.

    A JellyBean and KitKat version is also available that has the unnecessary /vendor partition folder removed. :good:

    Edit*
    And finally, here's the full ViPERAtmos 4.8 Sony Beats with the current revision of eXtremeBeats™ Aural Maximizer™. :good:
    36
    2nd Edit:

    Just finished the new version, going to release tomorrow :)

    Merry Christmas Everyone
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