Howdy folks, I wanted to share a bit more about this amazing Android gaming device that launched last year on IGG. It is currently being delivered to folks, and is by far one of the best gaming handhelds running on Android.
Before breaking down the information, I do want to note that the Odin will enter the In-Demand phase, which means people can still back the Odin at retail price even after the last day of the campaign
If the information I collected here seems not accurate or if I missed something out, please feel free to point it out in the comments, and I'll be glad to address it.
Additionally, many users have now tested the performance of alot of other games and systems, including Playstation 2 (AetherSX2) in our community sheet. Click here to check it out.
I hope this information can be a good reference if you were curious about the Odin. If there is any other piece of information you are curious about, let me know and I'll be glad to answer your questions!
Before breaking down the information, I do want to note that the Odin will enter the In-Demand phase, which means people can still back the Odin at retail price even after the last day of the campaign
If the information I collected here seems not accurate or if I missed something out, please feel free to point it out in the comments, and I'll be glad to address it.
AYN Odin Ultimate Guide
Specifications
Software
- The Odin models support Project Treble, which will allow to flash the device easily. (i.e. custom roms like Lineage OS)
- Linux Kernel Source will be available for developers soon this year. AYN will provide it themselves.
- During the installation, you can choose choose to install Google Play during the on-boarding in the first few seconds.
- The Odin supports Widewine L3
- The are two controller modes for the overall system: Odin (BYXA) and XBOX mode (AXYB).
Hardware
- The Odin reaches 750 nits at peak brightness.
- The Odin's colour temperature for the backlight is 6700K.
- The Odin's screen runs at 61Hz.
- The LED's can be turned on and off.
- The clear shell Odins (Atomic Purple, Clear Black and Clear White) do not have LED lights as of now.
- The input for the buttons and D-Pad is conductive rubber.
- The cooling fan can be turned on/off via notification toggle, depending in the Performance Mode chosen.
- The voltage of the 6600ma battery is 4.2V
Extras
- The Odin will have a 1-year warranty
Odin Base/Pro
Unique specs:
- The Snapdragon Odins (Base and Pro) will have a GPU overclock in the form of a Performance Modetoggle
- The GPU overclocking speed is currently set at 787MHz
- The Odin can be set in 3 different Performance modes:
- Standard: The thermal throttle will start when CPU temperature reaches 48 Celsius and the fan speed are off by default but user is flexible to change it to any of the 4 defined speed grade.
- Performance: The thermal throttle will start when CPU temperature reaches 75 Celsius, but the minimum fan speed will be limited to Quite or higher.
- High Performance: The GPU is overclocked and the thermal throttle will start when CPU temperature reaches 75 Celsius, but the minimum fan speed will be limited to Sport or higher.
- The Snapdragon Odins can output to either 1080p and 4K when docked.
- The Snappy Odins weights 392g. For reference, the V1/V2 Nintendo Switch weights 399g with Joycons on, and the OLED Nintendo Switch weights 422g.
Gameplay videos
Please note there are reviews up describing the Odin gameplay capabilities, I encourage everyone to look art these first before checking these older gameplay showcases:In addition to these details, these are all the videos we have as of now showcasing gameplay using the Odin Base model. These are full-lenght links for videos uploaded on Youtube:
Game name and link | Platform | Framerate count average | Resolution (n/a will be written if this information is not provided or have been verified) |
---|---|---|---|
Asphalt 9 | Native | 57-60 FPS | Highest |
Black Desert Mobile | Native | 43-44 FPS | Highest |
Call of Duty Mobile | Native | 60 FPS (the footage on video shows a 60fps count, but the gameplay video was uploaded at 30fps) | n/a |
Crestoria | Native | 60 FPS | n/a |
Genshin Impact | Native | 55 FPS | Highest |
Honkai Impact 3 | Native | 60 FPS | n/a |
Honor of Kings | Native | 60 FPS | n/a |
League of Legends | Native | 60 FPS | n/a |
Need for Speed: No Limits | Native | 30 FPS (native framerate) | n/a |
PUBG | Native | 60 FPS | n/a |
Shadowgun Legends | Native | 60 FPS* (based on the footage uploaded, though no FPS counter was present) | n/a |
Burnout 2 | Emulation on Android - Nintendo GameCube | 60 FPS | 1x (native resolution) |
Butt-Ugly Martians Zoom or Doom | Emulation on Android - Nintendo GameCube | 60 FPS | 1x (native resolution) |
Crash Nitro Kart | Emulation on Android - Nintendo GameCube | 60/30 FPS* (there are certain stages where it shifts to 30 FPS) | 1x (native resolution) |
Fire Emblem - Path of Radiance | Emulation on Android - Nintendo GameCube | 60 FPS | 1x (native resolution) |
F-Zero GX (300% Emulated CPU) | Emulation on Android - Nintendo GameCube | 60 FPS* (the game itself has areas where hiccups will occur) | 1x (native resolution) |
F-Zero GX (300% Emulated CPU) | Emulation on Android - Nintendo GameCube | 60 FPS* (the game itself has areas where hiccups will occur) | 2x - 480p |
F-Zero GX (100% Emulated CPU) | Emulation on Windows ARM - Nintendo GameCube | 60 FPS | 1x (native resolution) |
Metroid Prime 2: Echoes | Emulation - Nintendo GameCube | 60 FPS* (the framerate drops as low as 40fps in busy areas or intense combat. Performance should be better on the Windows Port of Odin) | 1x (native resolution) |
God of War - Chain of Olympus | Emulation - PlayStation Portable | 60 FPS | 2x - 480p |
Mario Kart: Double Dash | Emulation - Nintendo GameCube | 60 FPS (native framerate) | 1x (native resolution) |
Monster Hunter Freedom | Emulation - PlayStation Portable | 30 FPS (native framerate) | 4x - 1080p |
Muramasa the Demon Blade | Emulation - Nintendo Wii | 60 FPS (native framerate) | n/a |
New Super Mario Bros. 2 | Emulation - Nintendo 3DS | 60 FPS | 3x - 720p |
Pokemon Sun | Emulation - Nintendo 3DS | 30 FPS (native framerate) | n/a |
Pokemon Super Mystery Dungeon | Emulation - Nintendo 3DS | 30 FPS (native framerate) | 3x - 720p |
Ratchet and Clank Size Matters | Emulation - PlayStation Portable | 30 FPS (native framerate) | 4x - 1080p |
Rayman Legends | Emulation - Nintendo Wii | 60 FPS (native framerate) | n/a |
Sonic Colors | Emulation - Nintendo Wii | 30 FPS (native framerate) | 1x (native resolution) |
Star Wars Jedi Knight II: Jedi Outcast | Emulation - Nintendo GameCube | 60 FPS (native framerate) | 1x (native resolution) |
Super Mario 3D Land | Emulation - Nintendo 3DS | 58-60 FPS | 3x - 720p |
Super Mario Sunshine | Emulation - Nintendo GameCube | 30 FPS (native framerate) | 4x - 1080p |
Super Mario Galaxy 2 | Emulation - Nintendo Wii | 60 FPS (native framerate) Note: Footage of cutscene i the beginning was skipped. Other 845 devices often lag in that section, so just a thing to consider. Gameplay seems to run smoothly. | 1x (native resolution) |
Tekken 6 | Emulation - PlayStation Portable | 60 FPS (native framerate) | 4x - 1080p |
The Legend Of Zelda: Four Swords Adventures | Emulation - Nintendo GameCube | 60 FPS (native framerate) | 1x (native resolution) |
The Legend of Zelda: Ocarina of Time 3D | Emulation - Nintendo 3DS | 30 FPS (native framerate) | 3x - 720p |
The Legend of Zelda: Majora's Mask 3D | Emulation - Nintendo 3DS | 30 FPS (native framerate) | 3x - 720p |
The Legend of Zelda: Twilight Princess | Emulation - Nintendo Wii | 30 FPS (native framerate) | 1x (native resolution) and 2x anti-aliasing |
Viewtiful Joe | Emulation - Nintendo GameCube | 60 FPS (native framerate) | 1x (native resolution) |
Xenoblade Chronicles | Emulation - Nintendo Wii | 30 FPS (native framerate) | 2x - 480p |
Additionally, many users have now tested the performance of alot of other games and systems, including Playstation 2 (AetherSX2) in our community sheet. Click here to check it out.
Odin SuperDock
- The dock has the following ports:
- Front
- 2 Nintendo64 Controller Ports
- 2 USB 3.0 (Type-A) Ports
- Sides
- 2 Gamecube Controller Ports
- Back
- Power-in (USB-C)
- Ethernet Port
- 3 USB 3.0 (Type-A) Ports
- HDMI Out
- 2.5" SATA Slot
- Front
- Dock has a removable front-protective plate
- When plugged to the Odin, you can either keep the screen on, or keep screen turned off when docked.
- The dock is compatible with the Nintendo Switch (per the graphics shown in their Chinese website)
- AYN confirmed the Superdock allows the Switch to use:
- HDMI extension
- Charging
- Ethernet connection
- USB Hub extensions are not supported.
- AYN confirmed the Superdock allows the Switch to use:
- Taki has a full video dedicated to the features and functions of the dock. (Please note that unit he used for his video is not the final unit, since the USB-C port was not able to output video, and latency seemed very slow)
- Docks will come with a charger to people who bought a SuperDock
I hope this information can be a good reference if you were curious about the Odin. If there is any other piece of information you are curious about, let me know and I'll be glad to answer your questions!
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