hi,
i am building a racing game in windows phone 7 with XNA.
i want to simulate the sound of the car engine at different RPM.
This means that i have to change the frequency of the sound
depending the RPM value of the engine.
is this possible?
Changing only the pitch doesn't work..
i am building a racing game in windows phone 7 with XNA.
i want to simulate the sound of the car engine at different RPM.
This means that i have to change the frequency of the sound
depending the RPM value of the engine.
is this possible?
Changing only the pitch doesn't work..