Daydream VR? ARcore?

bitbang3r

Senior Member
Mar 3, 2010
363
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Broward County, FL
Has anybody determined yet what level of support the RH1 has for Daydream VR? ie...

* Official support?

* No official support, but appears to "just work" perfectly fine with Daydream anyway... controller works, phone's NFC recognizes Daydream headset, and Google Play happily shows Daydream apps as being downloadable

* No official support, and phone seems to be able to be coaxed into working perfectly well with Daydream apps you compile & build yourself... but Google Play doesn't recognize it, and refuses to show Daydream apps (at least, unless you do some hacking to trick it into letting you see them anyway)

* Dysfunctional. The controller isn't recognized, or some other fundamental problem means you can't even get your own apps that use the Daydream framework to run on the phone.

* ???

Likewise, has anybody tried using self-compiled apps that use ARcore with it to gauge performance? I'm particularly interested in the latency you'd get with it if you just wanted to take the realtime preview image from the rear camera and render it into a Unity scene as a background texture. When I tried it with my Nexus 6P, the latency felt like it was around 500-800ms (ie, so intolerably bad, the room felt like it was sloshing around like a swimming pool during an earthquake... totally unusable for "synthetic augmented reality" where you use the rear camera for the realtime view & overlay the AR imagery onto it, as opposed to "holographic augmented reality" where you look at your surroundings directly & have AR imagery projected/reflected/overlaid onto it by some other means).