Dead Trigger 2 is compatible!

kieso

Senior Member
Mar 18, 2009
603
104
0
Its a great looking game. I talked to one of the devs and he said at some later date a big update will be released which will include online play. Does that mean co-op missions? I don't know but it sounds good.
 

HyperMatrix

Member
Feb 1, 2011
33
1
0
Hello Nvidia Users,
its more than a week since Dead Trigger 2 has been launched. And its compatible with the Nvidia Shield and graphically enhanced for Tegra 4. Plays great!

Link to Google Play
https://play.google.com/store/apps/details?id=com.madfingergames.deadtrigger2&hl=de

I wondered because no one posted this here?! :confused:
I've found a problem with dead trigger 2 on Nvidia shield. If you run at the recommended ultra-high graphics setting, there will be certain areas/maps where the frame rate will drop significantly when looking in certain directions. The bigger problem is that either the game or the controller interface is also affected by the lag. So while you play with lower frame rate, the game time remains unchanged. However, turn/rotate speed is affected by frame rate! So while getting low fps as you turn around, for example, you will end up turning only 1/3rd the amount you wanted to turn.

It's very frustrating and I had to lower graphics settings to resolve the issue. But it's weird because you'd think the tetra 4 with the shields active cooling system could handle this game at 720p, when the iPad 4 can handle it at nearly 3x the pixel count.
 

kieso

Senior Member
Mar 18, 2009
603
104
0
I've found a problem with dead trigger 2 on Nvidia shield. If you run at the recommended ultra-high graphics setting, there will be certain areas/maps where the frame rate will drop significantly when looking in certain directions. The bigger problem is that either the game or the controller interface is also affected by the lag. So while you play with lower frame rate, the game time remains unchanged. However, turn/rotate speed is affected by frame rate! So while getting low fps as you turn around, for example, you will end up turning only 1/3rd the amount you wanted to turn.

It's very frustrating and I had to lower graphics settings to resolve the issue. But it's weird because you'd think the tetra 4 with the shields active cooling system could handle this game at 720p, when the iPad 4 can handle it at nearly 3x the pixel count.
I recently noticed the same slowness and I gotta say its really disappointing to see since the shield is supposed to be so powerful. I might have to email the devs about this.
 
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