[Dev][Port] Sense Style + Windows Style Recent Apps

grgsiocl

Senior Member
Nov 9, 2009
2,891
4,546
0
Kurnool, Andhra Pradesh
i meant it might be nice to link where you got it from instead of makin it look like you made this ;)
but copy paste for popularity seems hot :p
I did mentioned in the credits, but the code was certainly edited and as far as copy paste is concerned, then who else is not copying... is there any different way to write the code....if someone has ported this means, the entire credit should go the original creator who is elivitos.... He is the first person to port and after that everyone changed the code based on the devices..... Who has given the credit.... Everyone releases the rom without giving the due credit to the original creator.... And as far as me concerned, I am sharing this mod to share the knowledge with the rest of the community instead of keeping to my self.....

Prior to alliance rom release, goatrip already released this mod, then alliance came with the similar mod with few changes in the code... Can I call this is a copy.... Did the credits has been given....

Common my friend, let us stop this and if you have something to share, please do that.....
 

razorhanny

Senior Member
Feb 6, 2011
181
30
0
I have this on Crash v5.1 and it's the only thing i HATE about that rom!
How can I remove it, it is really counterprodutive and slow compared to the vanilla solution to task management!
 

razorhanny

Senior Member
Feb 6, 2011
181
30
0
you are the first and only person to say that...anyway just replace the ststemui and framework-res.apk from the Rom
Thank you but didn't help, I'm no developer.

---------- Post added at 07:59 PM ---------- Previous post was at 07:58 PM ----------

Task Management with a SLOW startup and showing only 2 windows at a time??? Come on... If anything it would be good to have even more windows on the screen at the same time, more useful.

Really, what do you think have better usability, there's a reason google made it vertical scrolling, maybe because the screen is bigger vertically?... And I'm not even talking about the Asian Guy name showing up on the screen...
It's very beautiful I know, but it's not practical at all. There's a reason coverflow always worked only on landscape mode on any decent UI since the first iPhones

 
Last edited:

zard

Senior Member
Jul 19, 2005
3,463
307
213
Thank you but didn't help, I'm no developer.

---------- Post added at 07:59 PM ---------- Previous post was at 07:58 PM ----------

Task Management with a SLOW startup and showing only 2 windows at a time??? Come on... If anything it would be good to have even more windows on the screen at the same time, more useful.

Really, what do you think have better usability, there's a reason google made it vertical scrolling, maybe because the screen is bigger vertically?... And I'm not even talking about the Asian Guy name showing up on the screen...
It's very beautiful I know, but it's not practical at all. There's a reason coverflow always worked only on landscape mode on any decent UI since the first iPhones
Hi, if you don't like it, just don't use it.


Sent from my GT-N7000 using Tapatalk 2
 

ReDroiD™

Senior Member
Apr 7, 2012
133
49
28
Add-on tutorial for reflection

open this smali:
systemui\smali\com\android\systemui\recent\Recents PanelView.smali

search this line:
.method private updateThumbnail(Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;Landroid/graphics/Bitmap;ZZ)V

locate the end of the .methode a few lines after:
.end method

replace the selection under ".method private xxxxxxxxxxxxxx" and ".end method" Replace the entire code selected with this one!

Code:
.method private updateThumbnail(Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;Landroid/graphics/Bitmap;ZZ)V
    .locals 30
    .parameter "h"
    .parameter "thumbnail"
    .parameter "show"
    .parameter "anim"

    .prologue
    .line 409
    if-eqz p2, :cond_4

    .line 413
    const/16 v26, 0x4

    .line 414
    .local v26, reflectionGap:I
    invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->getWidth()I

    move-result v6

    .line 415
    .local v6, width:I
    invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->getHeight()I

    move-result v24

    .line 417
    .local v24, height:I
    new-instance v8, Landroid/graphics/Matrix;

    invoke-direct {v8}, Landroid/graphics/Matrix;-><init>()V

    .line 418
    .local v8, matrix:Landroid/graphics/Matrix;
    const/high16 v3, 0x3f80

    const/high16 v4, -0x4080

    invoke-virtual {v8, v3, v4}, Landroid/graphics/Matrix;->preScale(FF)Z

    .line 420
    const/4 v4, 0x0

    mul-int/lit8 v3, v24, 0x2

    div-int/lit8 v5, v3, 0x3

    div-int/lit8 v7, v24, 0x3

    const/4 v9, 0x0

    move-object/from16 v3, p2

    invoke-static/range {v3 .. v9}, Landroid/graphics/Bitmap;->createBitmap(Landroid/graphics/Bitmap;IIIILandroid/graphics/Matrix;Z)Landroid/graphics/Bitmap;

    move-result-object v27

    .line 421
    .local v27, reflectionImage:Landroid/graphics/Bitmap;
    div-int/lit8 v3, v24, 0x3

    add-int v3, v3, v24

    sget-object v4, Landroid/graphics/Bitmap$Config;->ARGB_8888:Landroid/graphics/Bitmap$Config;

    invoke-static {v6, v3, v4}, Landroid/graphics/Bitmap;->createBitmap(IILandroid/graphics/Bitmap$Config;)Landroid/graphics/Bitmap;

    move-result-object v23

    .line 423
    .local v23, bitmapWithReflection:Landroid/graphics/Bitmap;
    new-instance v9, Landroid/graphics/Canvas;

    move-object/from16 v0, v23

    invoke-direct {v9, v0}, Landroid/graphics/Canvas;-><init>(Landroid/graphics/Bitmap;)V

    .line 424
    .local v9, canvas:Landroid/graphics/Canvas;
    const/4 v3, 0x0

    const/4 v4, 0x0

    const/4 v5, 0x0

    move-object/from16 v0, p2

    invoke-virtual {v9, v0, v3, v4, v5}, Landroid/graphics/Canvas;->drawBitmap(Landroid/graphics/Bitmap;FFLandroid/graphics/Paint;)V

    .line 425
    new-instance v14, Landroid/graphics/Paint;

    invoke-direct {v14}, Landroid/graphics/Paint;-><init>()V

    .line 426
    .local v14, defaultPaint:Landroid/graphics/Paint;
    const/4 v10, 0x0

    move/from16 v0, v24

    int-to-float v11, v0

    int-to-float v12, v6

    add-int/lit8 v3, v24, 0x4

    int-to-float v13, v3

    invoke-virtual/range {v9 .. v14}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V

    .line 427
    const/4 v3, 0x0

    add-int/lit8 v4, v24, 0x4

    int-to-float v4, v4

    const/4 v5, 0x0

    move-object/from16 v0, v27

    invoke-virtual {v9, v0, v3, v4, v5}, Landroid/graphics/Canvas;->drawBitmap(Landroid/graphics/Bitmap;FFLandroid/graphics/Paint;)V

    .line 429
    new-instance v25, Landroid/graphics/Paint;

    invoke-direct/range {v25 .. v25}, Landroid/graphics/Paint;-><init>()V

    .line 430
    .local v25, paint:Landroid/graphics/Paint;
    new-instance v15, Landroid/graphics/LinearGradient;

    const/16 v16, 0x0

    invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->getHeight()I

    move-result v3

    int-to-float v0, v3

    move/from16 v17, v0

    const/16 v18, 0x0

    invoke-virtual/range {v23 .. v23}, Landroid/graphics/Bitmap;->getHeight()I

    move-result v3

    add-int/lit8 v3, v3, 0x4

    int-to-float v0, v3

    move/from16 v19, v0

    const v20, 0x70ffffff

    const v21, 0xffffff

    sget-object v22, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;

    invoke-direct/range {v15 .. v22}, Landroid/graphics/LinearGradient;-><init>(FFFFIILandroid/graphics/Shader$TileMode;)V

    .line 433
    .local v15, shader:Landroid/graphics/LinearGradient;
    move-object/from16 v0, v25

    invoke-virtual {v0, v15}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;

    .line 434
    new-instance v3, Landroid/graphics/PorterDuffXfermode;

    sget-object v4, Landroid/graphics/PorterDuff$Mode;->DST_IN:Landroid/graphics/PorterDuff$Mode;

    invoke-direct {v3, v4}, Landroid/graphics/PorterDuffXfermode;-><init>(Landroid/graphics/PorterDuff$Mode;)V

    move-object/from16 v0, v25

    invoke-virtual {v0, v3}, Landroid/graphics/Paint;->setXfermode(Landroid/graphics/Xfermode;)Landroid/graphics/Xfermode;

    .line 435
    const/16 v17, 0x0

    move/from16 v0, v24

    int-to-float v0, v0

    move/from16 v18, v0

    int-to-float v0, v6

    move/from16 v19, v0

    invoke-virtual/range {v23 .. v23}, Landroid/graphics/Bitmap;->getHeight()I

    move-result v3

    add-int/lit8 v3, v3, 0x4

    int-to-float v0, v3

    move/from16 v20, v0

    move-object/from16 v16, v9

    move-object/from16 v21, v25

    invoke-virtual/range {v16 .. v21}, Landroid/graphics/Canvas;->drawRect(FFFFLandroid/graphics/Paint;)V

    .line 438
    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImage:Landroid/widget/ImageView;

    move-object/from16 v0, v23

    invoke-virtual {v3, v0}, Landroid/widget/ImageView;->setImageBitmap(Landroid/graphics/Bitmap;)V

    .line 442
    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImageBitmap:Landroid/graphics/Bitmap;

    if-eqz v3, :cond_0

    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImageBitmap:Landroid/graphics/Bitmap;

    invoke-virtual {v3}, Landroid/graphics/Bitmap;->getWidth()I

    move-result v3

    invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->getWidth()I

    move-result v4

    if-ne v3, v4, :cond_0

    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImageBitmap:Landroid/graphics/Bitmap;

    invoke-virtual {v3}, Landroid/graphics/Bitmap;->getHeight()I

    move-result v3

    invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->getHeight()I

    move-result v4

    if-eq v3, v4, :cond_1

    .line 445
    :cond_0
    move-object/from16 v0, p0

    iget-boolean v3, v0, Lcom/android/systemui/recent/RecentsPanelView;->mFitThumbnailToXY:Z

    if-eqz v3, :cond_5

    .line 446
    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImage:Landroid/widget/ImageView;

    const/high16 v4, 0x41c8

    invoke-virtual {v3, v4}, Landroid/widget/ImageView;->setRotationY(F)V

    .line 455
    :cond_1
    :goto_0
    if-eqz p3, :cond_3

    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailView:Landroid/view/View;

    invoke-virtual {v3}, Landroid/view/View;->getVisibility()I

    move-result v3

    if-eqz v3, :cond_3

    .line 456
    if-eqz p4, :cond_2

    .line 457
    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailView:Landroid/view/View;

    move-object/from16 v0, p0

    iget-object v4, v0, Lcom/android/systemui/recent/RecentsPanelView;->mContext:Landroid/content/Context;

    const v5, 0x7f04000f

    invoke-static {v4, v5}, Landroid/view/animation/AnimationUtils;->loadAnimation(Landroid/content/Context;I)Landroid/view/animation/Animation;

    move-result-object v4

    invoke-virtual {v3, v4}, Landroid/view/View;->setAnimation(Landroid/view/animation/Animation;)V

    .line 460
    :cond_2
    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailView:Landroid/view/View;

    const/4 v4, 0x0

    invoke-virtual {v3, v4}, Landroid/view/View;->setVisibility(I)V

    .line 462
    :cond_3
    move-object/from16 v0, p2

    move-object/from16 v1, p1

    iput-object v0, v1, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImageBitmap:Landroid/graphics/Bitmap;

    .line 464
    .end local v6           #width:I
    .end local v8           #matrix:Landroid/graphics/Matrix;
    .end local v9           #canvas:Landroid/graphics/Canvas;
    .end local v14           #defaultPaint:Landroid/graphics/Paint;
    .end local v15           #shader:Landroid/graphics/LinearGradient;
    .end local v23           #bitmapWithReflection:Landroid/graphics/Bitmap;
    .end local v24           #height:I
    .end local v25           #paint:Landroid/graphics/Paint;
    .end local v26           #reflectionGap:I
    .end local v27           #reflectionImage:Landroid/graphics/Bitmap;
    :cond_4
    return-void

    .line 448
    .restart local v6       #width:I
    .restart local v8       #matrix:Landroid/graphics/Matrix;
    .restart local v9       #canvas:Landroid/graphics/Canvas;
    .restart local v14       #defaultPaint:Landroid/graphics/Paint;
    .restart local v15       #shader:Landroid/graphics/LinearGradient;
    .restart local v23       #bitmapWithReflection:Landroid/graphics/Bitmap;
    .restart local v24       #height:I
    .restart local v25       #paint:Landroid/graphics/Paint;
    .restart local v26       #reflectionGap:I
    .restart local v27       #reflectionImage:Landroid/graphics/Bitmap;
    :cond_5
    new-instance v29, Landroid/graphics/Matrix;

    invoke-direct/range {v29 .. v29}, Landroid/graphics/Matrix;-><init>()V

    .line 449
    .local v29, scaleMatrix:Landroid/graphics/Matrix;
    move-object/from16 v0, p0

    iget v3, v0, Lcom/android/systemui/recent/RecentsPanelView;->mThumbnailWidth:I

    int-to-float v3, v3

    invoke-virtual/range {p2 .. p2}, Landroid/graphics/Bitmap;->getWidth()I

    move-result v4

    int-to-float v4, v4

    div-float v28, v3, v4

    .line 450
    .local v28, scale:F
    move-object/from16 v0, v29

    move/from16 v1, v28

    move/from16 v2, v28

    invoke-virtual {v0, v1, v2}, Landroid/graphics/Matrix;->setScale(FF)V

    .line 451
    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImage:Landroid/widget/ImageView;

    sget-object v4, Landroid/widget/ImageView$ScaleType;->MATRIX:Landroid/widget/ImageView$ScaleType;

    invoke-virtual {v3, v4}, Landroid/widget/ImageView;->setScaleType(Landroid/widget/ImageView$ScaleType;)V

    .line 452
    move-object/from16 v0, p1

    iget-object v3, v0, Lcom/android/systemui/recent/RecentsPanelView$ViewHolder;->thumbnailViewImage:Landroid/widget/ImageView;

    move-object/from16 v0, v29

    invoke-virtual {v3, v0}, Landroid/widget/ImageView;->setImageMatrix(Landroid/graphics/Matrix;)V

    goto :goto_0
.end method
recompil and voila ;)