This project is now stopped because I'm moving to Android.
If you want to know more, please check this post.
If you're interested in source code, pointers, anything to continue a project similar to this, by all means feel free to PM me
--
This is the official development thread for Touch The Music.
All information is going to be posted here.
The project consists of a music game, similar to Guitar Hero and Tap Tap Revenge, for Windows Mobile 6 onwards.
Development Team
Programming
Arlanthir
Graphics
Previously: Jakob Dam (jakobdam)
Announcements
- Version 0.31 out
- The OPTIONS Menu doesn't work yet.
Latest Version (0.31)
Download
QVGA
VGA
WQVGA
WVGA
Squared QVGA (discontinued)
Squared VGA (discontinued)
How to play
You can tap the fret buttons on the lower part of the screen or you can use LEFT UP RIGHT hardware keys to play.
If you want to quit the level, just press the RED (end call) key. Alternatively, you can click the top right corner (where the framerate counter is located).
Please note that with the hardware buttons you won't be able to net those multitouch points. A singletouch easier mode is planned for future versions.
Changelog
Version 0.31
Debug information added.
DirectShow error checking added.
Version 0.3
Major graphic overhaul
Pause
New scoring method
Vibration Feedback
FIX: Experimental bugfix for when receiving messages and calls, etc. The program should now behave fine when losing focus.
Version 0.2
Multitouch working.
New menu system, with placeholder graphics.
New level (incomplete).
New resolutions.
Version 0.1
The first playable level is released on a simplistic game engine.
The Options Menu doesn't work yet.
Planned features for next version
...
Planned features for FUTURE versions
There is going to be a music editor for PC (at least) so you can create levels. The process won't be automatic, though, because we cannot make a program that guesses where the guitar is in the music by itself. So you are going to place the notes where you feel is right.
Note animations when you tap them.
Options menu.
...
Known Issues
I can't access the Options menu!
It's not working yet!
If the application below the game updates the screen, Touch The Music no longer recognizes touches or keystrokes
To be honest, I don't know why this happens but it will have to be fixed. Starting the game from the programs menu or the manilla programs tab minimizes this, as long as the messaging tab is not visible. (experimental fix in version 0.3)
The game does nothing!
This is a problem with some hidden GAPI calls I may be using... Try this fix: http://forum.xda-developers.com/showthread.php?t=532200
I have no Sound
If possible, change your ROM. If not, try the latest version and tell me all the eventual error messages.
Multitouch isn't working, my device has got no multitouch support!
Multitouch for Touch the Music is entirely software-based. It should work on any phone without hardware multitouch (yeah I know, mixed roles here).
If it doesn't on yours, try the latest version out and send me your log.txt
How can I make my own track levels?
I recommend using a program like audacity to open the mp3 file. Then, check the timing of the notes and write them in a text file as such:
<note type> <time>
Time can be absolute (i.e. 3000 = 3 seconds since beginning of the song) or relative (i.e. +1000 = 1 second since PREVIOUS NOTE). Please put in an absolute note for reference once in a while.
Note types can be:
L - left
M - middle
R - right
< - L + M
> - M + R
v - L + R
So for example, a simple music could be:
# This is a comment
# Intro of simple music
L 2000
R +200
M +300
R +200
< 5000
> +500
# Chorus. Note the absolute timing for reference
R 7000
L +200
R +200
M +300
etc......
Always remember, higher pitch (acute) notes should be on the right. I can't tell you enough to look at the track1.txt in the tracks folder of the game, to understand what I just said.
When you want to test it, convert your mp3 to aac and save it in the tracks folder as well as the txt with the notes script. Rename them both to track1.aac and track1.txt.
Thank you all for your time and especially the users who are contributing with testing, ideas or just kind words, you are all that makes this project possible.
If you want to know more, please check this post.
If you're interested in source code, pointers, anything to continue a project similar to this, by all means feel free to PM me
--
This is the official development thread for Touch The Music.
All information is going to be posted here.
The project consists of a music game, similar to Guitar Hero and Tap Tap Revenge, for Windows Mobile 6 onwards.
Development Team
Programming
Arlanthir
Graphics
Previously: Jakob Dam (jakobdam)
Announcements
- Version 0.31 out
- The OPTIONS Menu doesn't work yet.
Latest Version (0.31)
Download
QVGA
VGA
WQVGA
WVGA
Squared QVGA (discontinued)
Squared VGA (discontinued)
How to play
You can tap the fret buttons on the lower part of the screen or you can use LEFT UP RIGHT hardware keys to play.
If you want to quit the level, just press the RED (end call) key. Alternatively, you can click the top right corner (where the framerate counter is located).
Please note that with the hardware buttons you won't be able to net those multitouch points. A singletouch easier mode is planned for future versions.
Changelog
Version 0.31
Debug information added.
DirectShow error checking added.
Version 0.3
Major graphic overhaul
Pause
New scoring method
Vibration Feedback
FIX: Experimental bugfix for when receiving messages and calls, etc. The program should now behave fine when losing focus.
Version 0.2
Multitouch working.
New menu system, with placeholder graphics.
New level (incomplete).
New resolutions.
Version 0.1
The first playable level is released on a simplistic game engine.
The Options Menu doesn't work yet.
Planned features for next version
...
Planned features for FUTURE versions
There is going to be a music editor for PC (at least) so you can create levels. The process won't be automatic, though, because we cannot make a program that guesses where the guitar is in the music by itself. So you are going to place the notes where you feel is right.
Note animations when you tap them.
Options menu.
...
Known Issues
I can't access the Options menu!
It's not working yet!
If the application below the game updates the screen, Touch The Music no longer recognizes touches or keystrokes
To be honest, I don't know why this happens but it will have to be fixed. Starting the game from the programs menu or the manilla programs tab minimizes this, as long as the messaging tab is not visible. (experimental fix in version 0.3)
The game does nothing!
This is a problem with some hidden GAPI calls I may be using... Try this fix: http://forum.xda-developers.com/showthread.php?t=532200
I have no Sound
If possible, change your ROM. If not, try the latest version and tell me all the eventual error messages.
Multitouch isn't working, my device has got no multitouch support!
Multitouch for Touch the Music is entirely software-based. It should work on any phone without hardware multitouch (yeah I know, mixed roles here).
If it doesn't on yours, try the latest version out and send me your log.txt
How can I make my own track levels?
I recommend using a program like audacity to open the mp3 file. Then, check the timing of the notes and write them in a text file as such:
<note type> <time>
Time can be absolute (i.e. 3000 = 3 seconds since beginning of the song) or relative (i.e. +1000 = 1 second since PREVIOUS NOTE). Please put in an absolute note for reference once in a while.
Note types can be:
L - left
M - middle
R - right
< - L + M
> - M + R
v - L + R
So for example, a simple music could be:
# This is a comment
# Intro of simple music
L 2000
R +200
M +300
R +200
< 5000
> +500
# Chorus. Note the absolute timing for reference
R 7000
L +200
R +200
M +300
etc......
Always remember, higher pitch (acute) notes should be on the right. I can't tell you enough to look at the track1.txt in the tracks folder of the game, to understand what I just said.
When you want to test it, convert your mp3 to aac and save it in the tracks folder as well as the txt with the notes script. Rename them both to track1.aac and track1.txt.
Thank you all for your time and especially the users who are contributing with testing, ideas or just kind words, you are all that makes this project possible.
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