[GAME] FRUITY (wvga+vga) - v1.2

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jakobdam

Senior Member
Feb 8, 2006
55
0
41
Aalborg
www.fotostart.dk
NEWEST VERSION: v1.2 (21/8 - 2009)
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Screenshot:
fruity-scr3.jpg




Installation:
- Download CAB (latest version) here:
************************************************
************************************************
>>> :: DOWNLOAD (WVGA) :: <<<
(HTC Touch HD, Touch Diamond2, Touch Pro2, Sony Ericsson XPeria X1 etc.)

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>>> :: DOWNLOAD (VGA) :: <<<
(HTC Touch Diamond, Touch Pro etc.)

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OTHER RESOLUTIONS?
- The game is scalable, so just choose the version of the two above, that fits you the best! :)
Fx. QVGA should thoose VGA, and QWVGA should choose VGA!

************************************************
************************************************

=> Issue 1: Zip downloaded?
>>> Just your browser playing tricks on you. Rename to .cab extension, and it should be able to install and work, just fine.

=> Issue 2: Error about Flash Lite player during install/run:
>>> Download and install:
http://www.mediafire.com/?u9zr4lnt1ht

=> Issue 3: Game is not fullscreen:
>>> Just choose "MENU", then choose "Fullscreen". :)



How to play:
- Well, just get 3 or more aligned in a row or col. :)
- You have only a limited number of moves, which depends on the type of game you have chosen
- TIP! If you swap two pieces, and they DON'T give points, you loose 2 draws!
- TIP! As you level up, you get a SHUFFLE. Use them wisely!


To-do:
- Online highscores
- Bonus fruits to blow up more fruits at a time?
- "Cheats" - fx. forced shuffling.


---------------------------------------------------------------------------
UPDATES!!!


2009 - August, 21
v1.2.0 release.
=> Heavy performance optimizations
=> "Hanging fruits"-issue now finally solved
=> Now installs under "Games" instead of "Applications"


2009 - August, 14
v1.1.0 release.
ERRORS;
=> Corrected highscore (move50 and move100 didn't work)
=> Corrected the "hanging brick"-issue (I hope...)
=> Corrected that some coconuts thought they were strawberries

FEATURES;
=> Bonus apple, that gives you additional draws!
=> Hints button (doesn't do anything if no moves are possible)

TWEAKS;
=> Scores are now made, so that "Hard" gives more points than previously
=> Lower number of bricks at the beginning, to ensure a longer game


2009 - August, 12
v1.0.0 release.
=> NEW SHUFFLE-FEATURE! Use the green SHUFFLE-button to renew the entire board.
=> I FINALLY got rid of the highscore bug (this time I'm pretty sure...). Highscores are now archieved and stored properly.
=> Some tweaks in code and graphics, especially for the VGA.


2009 - August, 6
v0.9.0 release.
=> NEW VGA-RELEASE!
=> Wait syncs inserted for writing name and scores, as the old way sometimes didn't submit new scores.
=> Diverted scores; if you choose "Easy", you get fewer points than on "Medium" and "Hard".
=> Levelling; you level up as you hit 1000 point, 3000 and 5000. As you level up, one fruit is added for each level.
=> Some tweaks overall in code as well as graphics.


2009 - August, 3
v0.7.0 release.
=> HighScore menu added! - Highscores for 3 of the game playing types
=> Player name added! (Look under "Settings")
=> Easy, Medium, Hard added!
=> 2 new fruits added
=> Stability increased
=> Game can now be replayed without the fruiting halts in mid-air (... I hope!)
=> WAY SMALLER! Now 390 kB instead of 9,2 MB... and with better quality too, and faster performance!


2009 - July, 26
v0.5.0 release.
=> Menu placeholders added
=> Gameplay types are added (limited number of draws and one unlimited)
=> Credits are added


2009 - July, 26
v0.1.1 release.
=> Faster performance
=> Auto fullscreen
=> QUIT-button now works
=> Easier to hit fruits (larger touch area for each fruit)


2009 - July, 25
Initial 0.1.0 release.

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DONATIONS RECEIVED:
(Total: €9,-)

- 2009-09-03: Christoph Castan (€5,-)
- 2009-08-31: Ilya Volodin (€15,-)
- 2009-08-31: jerome renou (€15,-)
- 2009-08-24: Dawid Nyberg (€5,-)
- 2009-08-17: "Jesusishere" (€4,-)
- 2009-08-13: Dennis Christilaw (€5,-)

A lot of thanks to the above people! Doing stuff for folks in here is very fun, but it's always very nice to know, that this work is appreciated! :)
 
Last edited:

holdemdogg

Senior Member
Jul 5, 2008
425
7
downloading now for my att fuze vga ill report back looks cool thank you very much

edit works perfect thank you
 
Last edited:

andrew-in-woking

Senior Member
Jan 14, 2006
1,030
22
Not working properly

Hi jakobdam

It's not working properly on my HTC Touch Pro2. Check out the screenshot with the strange graphics problems.

Cheers

andrew-in-woking
 

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jakobdam

Senior Member
Feb 8, 2006
55
0
41
Aalborg
www.fotostart.dk
UPDATE!


2009 - August, 12
v1.0.0 release.
=> NEW SHUFFLE-FEATURE! Use the green SHUFFLE-button to renew the entire board.
=> I FINALLY got rid of the highscore bug (this time I'm pretty sure...). Highscores are now archieved and stored properly.
=> Some tweaks in code and graphics, especially for the VGA.


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andrew-in-working >
Whoa, that certainly doesn't look good! To me, it looks like an overheating issue. Is what you show here, consistent? Does it happen everytime you start up the game...?

fasjoifas & Sean D. >>
As the game is auto-scaling, it will auto-scale to fit your phones as well. Just choose the download-version which comes closest to your phone! :) Graphics might look a little funny some places though, but everything should work just fine.
 

jakobdam

Senior Member
Feb 8, 2006
55
0
41
Aalborg
www.fotostart.dk
Thanks :) - It's made in Adobe Flash CS4, but it could be made in many of the older flash versions as well...

I'm not a C++ coder unfortunately - this game could run FAR better under C++ og maybe also .NET CF... but I only code pascal, actionscript (flash), html/css/javascript/php/mysql and j2me (midlet 2.0)... and as midlet 2.0 has long ago lost it's shine, I turned to flash :)
 

Talderon

Senior Member
Sep 17, 2008
1,189
138
Seattle
Fantastic Game! I LOVE Bejeweled, but I have come to not like PopCap Games (personal reasons).

Anyway, works GREAT on my HTC Fuze running WM 6.5 Energy ROM.

Keep up the great work!

Sorry I could not give much, but I wanted to show my thanks for this great game (and it looks fantastic as well!!!)

Confirmation number: 8KE08836DD8450404.
 

Talderon

Senior Member
Sep 17, 2008
1,189
138
Seattle
Well, I had some time to really dig into this game and so far, it's really great and fun!

I ran into the issue where Fruits would get "stuck", would a "refresh" button help here?

A suggestion: I like the levels you have that you can set how many matches you need (and love that there is an Unlimited level), however, would it be possible to add "Levels" to each selection?

Example: I click to play 20 matches, and after I make my 20, rather than a Game Over, the screen will clear and I can go to level 2 where the screen is scrambled to start over, an additional Fruits or other items are added (you mentioned you are working on more items).

Anyhow, I still LOVE this game and can't wait to see it in later versions. :)
 

jakobdam

Senior Member
Feb 8, 2006
55
0
41
Aalborg
www.fotostart.dk
Hey all - and thanks for comments! :D

- I've now pinpointed somewhat to what goes on with the scores, fruit error (some coconuts appears to think that they're strawberries... sometimes, I like to think of me as a strawberry too... erh, or...) - and the "stuck fruit"-error, I can also correct.

- Regarding the "game over"-screen should occur as soon as you got 0 moves left; the problem is, if that when you hit 0 moves left, you still receive points because of a combo. If I run the "game over"-routine when draws left is 0, you don't get these points.

But stay tuned for an update - maybe already in this week! :)
 
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