Game just exits

siMp0lMaN

Senior Member
Feb 10, 2013
610
2,647
0
Baguio City
Hi all... im playing a game dr.its working well but the problem is the game always exits while playing it.could it be my phone? Whats the possible cause? The min game device requirement is s4lte and thats what im using...
Also need help in interpreting this log...

java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 2017.4.3f1
Device model : samsung GT-I9505
Device fingerprint: samsung/jfltexx/jflte:4.4.2/KOT49H/I9505XXUGNH8:user/release-keys

Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 7a54e530
Build fingerprint: 'samsung/jfltexx/jflte:4.4.2/KOT49H/I9505XXUGNH8:user/release-keys'
Revision: '11'
pid: 27826, tid: 27859, name: UnityMain >>> com.nexon.da3.global <<<
r0 00000000 r1 00c715b4 r2 00004000 r3 dead10cc
r4 7a54e530 r5 74ee61c0 r6 00000000 r7 74fb2ef8
r8 7a749b10 r9 74fb2ef0 sl 74ee61d0 fp 7a54e530
ip 7a49646c sp 7a749ad0 lr 7982a270 pc 7982ecd8 cpsr 7a749b10

at libunity.00109cd8(Native Method)
at libunity.0010526c(Native Method)
at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:398)
at libdvm.0002a1e0(Native Method)
at libdvm.dvmMterpStd(Thread*)(dvmMterpStd:76)
at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:184)
at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:336)
at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
at libdvm.00058b4b(Native Method)
at libc.__thread_entry(__thread_entry:72)
at libc.pthread_create(pthread_create:240)


its the log when it fc sometimes...
*just wanna know if the problem is on my phone..
TIA