packagedisabler. comWhere did you get Package Disabler Pro? I had it years ago and cannot locate it on the Play Store.
packagedisabler. comWhere did you get Package Disabler Pro? I had it years ago and cannot locate it on the Play Store.
So disabling GOS gives You higher clocks but lower FPS?Just finished recording - will still need to put a video but let me share the results!
I tried the exact same method for disablement of GOS (netguard) cutting of access + wiping data for those apps to get rid of the "rules" they download. Also used perfdog to check and it seems that even for the Exynos 2200 version:
- GOS ON: CPU clock would be 1100mHz - 1400mHz with peaks of 1600Mhz and the GPU clock would stay 305-405Mhz
- GOS OFF: CPU will hit 1700mHz more often but GPU clock would do 400mHz-500Mhz
Interesting indeed! Also there seems a bit of disconnect when reading FPS via GPU watch (and perfz) or directly with PerfDog but that I d guess is expected.
Will put a video later.
Where did you get Package Disabler Pro? I had it years ago and cannot locate it on the Play Store.
No, FPS readings with perfdog where consistenly more (not so much) but at least very stable.
Here it is man, let me know what you think based on the results.Really looking forward to see this video.
Nevertheless i am quiet "surprised" with the results. seems the xclipse 920 really is not the high-clock runner as predicted.
@velqn
First let me thank you for your effort - to be frankly speeking: I am a bit puzzeled.
as far as i see even with GOS = Off the X2 core seems to be limited to some degree, capping it at 1728MHz. We litteraly see no peaks above that value. Which can of course be due to the scheduling of the OS and taking into account the charts ARM presented could be resonable when thinking of efficeny. Strangely the same seems to apply to the other clusters as well. - 1728MHz. Just to remember - these cores are advertised to run with a max of 2.8 / 2.5 / 1.8 GHz. And we are seeing kind of hard breaks at 2/3 of the clockspeeds.
Other apps or benchmarks as reference would be helpful. I can only guess that from a CPU side of things this is applied to keep the Cores in the most efficient clockspeedrange, trying to avoid to get into the "expensive" areas in reagrds of performance / energy ratio.
Personally speaking i have some doubts that this is the best approach or "way of" scheduling. But at least it is simple
Also the GPU seems to have a max. at 500MHz... which would be quiet low to the competition and as written before way lower then all expectations. and noticeably it runs on max nearly all the time which is not the case for GOS ON.
So the question occurring: What is happening beside GPU / CPU clockspeed adjustment.
I mean your tests shows cleary that the CPU clockspeeds as well as the GPU speeds are lower. MUCH lower. While delivering the same fps.
The only explanation i have in mind at the moment could be a change in rendering resolution, which is done automatically or other changes that are related to graphic settings.
Your thoughts?
Yep... we will wait & see but as you said it after Moongoose they put all the cards on the table and embraced ARM architecture and it`s not terribly bad... Exynos gets a lot of hate, re the previous GEN I had the Mi 11 with Snap 888 and I had S21/S21+/S21 Ultra with Exynos 2200 and the Exynos was able to keep up.@velqn
Nicely summerized.
Regarding the xclipse features like raytracing and so on: I guess this would be benefits which will depend on the game devs. So given that after some major changes from Exynos 990 to 2200 guess it would be time for a baseline which developers might rely on. Also some invests from Samsung might be usefull to get things like genshin / PUPG to really make use of this or advertise this as "samsung exclusive". As long as other vendors are not jumping on this wagon i guess these features will "idle" around... At least i can't see real benefit at the current situation.
Which getting me to the other point:
Whats the benefit of all this GOS.
Basically we are seeing a huge amount of effort taken to optimize the experience of the device.
How ever: Looking on the big picture - Are other devices performing significantly worse? Or Samsung significantly better?
At the moment i would say "no". Not want to be "ungreatful" to samsung, but as they told us: This is only for gameing (we will see how things turn out for this).
So basically all the other functions won't benefit from all this complex optimization process. Once again i am not sure if this kind of optimization is really effectiv... As far as i read, ARM has spend some good time into think and optimize for example the scheduler / govenors for the big.LITTLE architecture. Not speaking of the de-clustrized approach.
Working with "static" caps and baselines seems to waste a lot of theses efforts. Also your tests and some others have shown that, depending on the usecase, a good portion of ressources won't be used likely. Which is a shame in many ways.
Another aspect is the impact on the industry: We have to keep in mind das samsung has a mighty tooling with GOS to push certain apps (and vice versa). Also, from an App developers point of view, developing for samsung phones is kind of a hit and miss, as you can't rely on anything. If sammy things, settings aren't suiting "theire" overall theme, they can easily change it and developer efforts are ... well thrown in the bin.
As for the geekbench topic: Seems to me that the Android-OEMs are in a kind of deadlock. You need the higher benches to justify the new generations and prices (not to mention the comparison to apple) but you can't really get the performance on the track (or maybe just for a really short amount of time). Also the years of HW unification are now showing there negative effects.
The only real solution, to build / develop / produce highly custumized SoCs, died along with Moongoose - at least for Samsung.
Seeing all this makes me think, that samsung might just introduce a more performance oriented mode for GOS... Which is at least something but... even if it is still disappointing.
Kirin... pls don't make me cry... Missing huawei in this game so much. Especially for modem development...It`s sad after so many years that in the Android landscape we are down to 3-4 SoCs, Snap, Exynos, Mediatek and the Kirin.
The latest MediaTek Dimensity 9000 shows some promising results and I would be happy to finally have some competition in that domain - previous MTK chips and SoC were plagued with lacking support and slow to no updates.
I am hoping this too. To be honest, i actually was thinking that the clockspeed of the gpu was kept low to get some more infos about real world usage... as written before, all rumors pointed twoards much higher clock-speeds which might have burned the whole phone seeing the acutal power consumption :-DI do also hope that Samsung and AMD will somehow miraculously push through some updates for the GPU so that we get all the whistle and the bells from this GPU
Yeess man... so said the US f*cked up GMS for Huawei I have owned some Huawei devices and they were GOOD - we had a real competition back then, not any more. Especially in the US, what can you get that has Android? Samsung and... some chineese brands that have global versions - but it`s so limited...Kirin... pls don't make me cry... Missing huawei in this game so much. Especially for modem development...
I am hoping this too. To be honest, i actually was thinking that the clockspeed of the gpu was kept low to get some more infos about real world usage... as written before, all rumors pointed twoards much higher clock-speeds which might have burned the whole phone seeing the acutal power consumption :-D
Not really sadly. So far I have tried 3 methods confirmed working.
FYI: If you have AdGuard, you can use it instead NetGuard.Not really sadly. So far I have tried 3 methods confirmed working.
1. First method used also by Golden R. - Netguard - simply block system apps data access, disable data, clear cache & storage from those apps, restart phone, enabe data - the clearing of cache & storage is required to remove the info downloaded on all you games you have - I guess the rules GOS is using to influence performance based on game played
2. Second method is using Alliance Shield - it did not work some months ago - license was revoked - but the last version works - required knox admin + device owner on your device - NO ROOT - it`s free
3. Third method is using CCSWE app manager (not samsung version) - cost 3.5 USD and requires ADB connection to your phone, also removing ALL your accounts and make the CCSWER app manager device admin + owner via ADB, after that you can add your accounts back.
There are also the ADB methods but people reporting they are not so stable, after reboot GOS activates again and etc.
i used lycanNot really sadly. So far I have tried 3 methods confirmed working.
1. First method used also by Golden R. - Netguard - simply block system apps data access, disable data, clear cache & storage from those apps, restart phone, enabe data - the clearing of cache & storage is required to remove the info downloaded on all you games you have - I guess the rules GOS is using to influence performance based on game played
2. Second method is using Alliance Shield - it did not work some months ago - license was revoked - but the last version works - required knox admin + device owner on your device - NO ROOT - it`s free
3. Third method is using CCSWE app manager (not samsung version) - cost 3.5 USD and requires ADB connection to your phone, also removing ALL your accounts and make the CCSWER app manager device admin + owner via ADB, after that you can add your accounts back.
There are also the ADB methods but people reporting they are not so stable, after reboot GOS activates again and etc.
Not really sadly. So far I have tried 3 methods confirmed working.
1. First method used also by Golden R. - Netguard - simply block system apps data access, disable data, clear cache & storage from those apps, restart phone, enabe data - the clearing of cache & storage is required to remove the info downloaded on all you games you have - I guess the rules GOS is using to influence performance based on game played
2. Second method is using Alliance Shield - it did not work some months ago - license was revoked - but the last version works - required knox admin + device owner on your device - NO ROOT - it`s free
3. Third method is using CCSWE app manager (not samsung version) - cost 3.5 USD and requires ADB connection to your phone, also removing ALL your accounts and make the CCSWER app manager device admin + owner via ADB, after that you can add your accounts back.
There are also the ADB methods but people reporting they are not so stable, after reboot GOS activates again and etc.
FYI: If you have AdGuard, you can use it instead NetGuard.
For me works like charm.
Did not test that yet, but I guess it works - seen some folks manage to do soAnd what's about the method via PackageDisabler? For me it seems like that works too. Or is that a placebo?
That's a good Point. Thanks for that hint.
It's really not the OEM's place to "take matter into their own hands". Don't push your use case on everyone else. Samsung does not know my user case, just like Apple does not know my use case, just like YOU don't know my use case. People bought this (and other, like the OP9) phone partially due to benchmark scores that should translate into performance metrics for their use case. When that's not the case, then they should be mad they got a paperweight. Check out the GOS enabled geekscore, it's basically a GS10. Why should users be happy they got a smooth UI experience when the things they actually want to do on a phone is gimped?I am really amused to see so much discussion on this here on XDA and social media as well. For 98% of the folks, as long as your phone runs smooth and gives you an all day battery life, enjoy it. Many app developers are also not saints. They may leak data and bloat code etc so OEMs need to take the matter in their hands. For avid gamers, they should probably get a gaming machine and use phones only for casual gaming. With current tech limits, gaming on phones will necessitate some tweaks to optimize performance. Apple is polished because it simply stops everything else in the background and focuses ONLY on 1 task on the foreground. And iPhones also do heat up after sometime while gaming.
@velqn
First let me thank you for your effort - to be frankly speeking: I am a bit puzzeled.
as far as i see even with GOS = Off the X2 core seems to be limited to some degree, capping it at 1728MHz. We litteraly see no peaks above that value. Which can of course be due to the scheduling of the OS and taking into account the charts ARM presented could be resonable when thinking of efficeny. Strangely the same seems to apply to the other clusters as well. - 1728MHz. Just to remember - these cores are advertised to run with a max of 2.8 / 2.5 / 1.8 GHz. And we are seeing kind of hard breaks at 2/3 of the clockspeeds.
Other apps or benchmarks as reference would be helpful. I can only guess that from a CPU side of things this is applied to keep the Cores in the most efficient clockspeedrange, trying to avoid to get into the "expensive" areas in reagrds of performance / energy ratio.
Personally speaking i have some doubts that this is the best approach or "way of" scheduling. But at least it is simple
Also the GPU seems to have a max. at 500MHz... which would be quiet low to the competition and as written before way lower then all expectations. and noticeably it runs on max nearly all the time which is not the case for GOS ON.
So the question occurring: What is happening beside GPU / CPU clockspeed adjustment.
I mean your tests shows cleary that the CPU clockspeeds as well as the GPU speeds are lower. MUCH lower. While delivering the same fps.
The only explanation i have in mind at the moment could be a change in rendering resolution, which is done automatically or other changes that are related to graphic settings.
Your thoughts?