Hello,
I'm currently working on my first 3D XNA game for Windows Phone 7 (one of the early beta versions looked like this). As you might have noticed from the previous link, English is not my native language.
I do not have much text in the game, but I wouldn't be happy if there were many mistakes in them
. There are actually only two screens with text + decription of the game. Would someone be so kind, read it and told me the mistakes I've made? Thank you in advance
.
Graphic appearance of the instruction screen:
I'm currently working on my first 3D XNA game for Windows Phone 7 (one of the early beta versions looked like this). As you might have noticed from the previous link, English is not my native language.
I do not have much text in the game, but I wouldn't be happy if there were many mistakes in them
Instruction screen:
[Fly right through the center of the gate as accurately as you can.]
[Hold your phone like this. Tilt it to control your ship.]
[For the best sound experience, use your headphones.]
[When you see this crystal, tap it to slow down your ship.]
[Tap to continue.]
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About screen:
Thank you for trying this game!
First, I would like to say that this game is not final - it’s not even close to the final version. Programming for Windows Phone 7 is only my hobby and I don’t have as much time as I would like to have.
Write a review on Marketplace on what you think about this game, how you would improve and expand it or what you like and dislike about it, so I can take your view into consideration when creating the final version of this game.
If you want to encourage and support me, you can buy this demo.
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Description:
Fly the spaceship through the universe! Become an expert in its control and achieve the highest score by flying through the space gates! Watch your surroundings and catch the space crystals to slow down your ship, so you'll be able to fly through the gates with greater accuracy. The greater accuracy, the higher the score!
Paid version of this game is the same as the trial version. By purchasing this game, you will encourage the author to further development.
Graphic appearance of the instruction screen: