How to...
I modified it but it is very slow! The game is far too slow and very long loading screen, heavy menus. Pouf. I turn to the standard configuration.
Yup, This far i have ALSO found another way to mod the asphalt 7 graphics (this way works for the 1.0.5 for my nexus 7 perfecly

)
The first method only worked on my Xperia mini pro but not my Nexus 7 tablet...
BUT this method works for both devices perfect ( i was able to get the game run on 60 fps with realtime car reflection enabled on both ; the nexus 7 AND xperia mini pro :laugh: )
(This method will most likely work on every device out there)
Here IS how to:
1. You go on your phone to:
Android / obb / main.101.com.gameloft.android.ANMP.GloftA7HM / patch.1051.com.gameloft.android.ANMP.GloftA7HM.obb
2. Then you copy the patch.1051.com.gameloft.android.ANMP.GloftA7HM.obb to your PC, make a Backup of the whole patch.1051.com.gameloft.android.ANMP.GloftA7HM.obb -file AND then save the backup to somewhere.
3. Open The patch.1051.com.gameloft.android.ANMP.GloftA7HM.obb on your PC with 7-zip and inside find \data\
DeviceConfig.xml
4. Then just simply copy the .xml to the same folder with the patch1051.obb and open it with notepad
5. In the xml -file you can modify the graphics how you wish (first you gotta find your device in there and then copy the graphic settings in the configuration place for your device)
6. When you're done move the DeviceConfig.xml back to the patch.1051.co......obb -file
7. Then just move the modded patch.1051.com.gameloft.android.ANMP.GloftA7HM.obb back to your device , BUT DO NOT START THE GAME YET
8. now you have to use your device's own FileManager app and go to:
Android / obb / com.gameloft.android.ANMP.GloftA7HM /
DeviceProfile.xml
AND DELETE THE
DeviceProfile.xml -file
9. Now when you have deleted the
DeviceProfile.xml -file, you can start Asphalt 7 Heat,
Because the game will automaticlly create that DeviceProfile.xml -file from the DeviceConfig.xml -file, that you just modded.
For example this part can be found at the bottom of the Config
<config name="nexus 7" type="dev">
<attributes>
<bool name="use_hires_map" value="true" />
</attributes>
</config>
And after i had modded it , it look's like this:
<config name="nexus 7" type="dev">
<attributes>
<float name="a_lod_table_box" value="27500000.0" />
<float name="a_lod_table_low" value="15000000.0" />
<float name="a_pickup_visibility_multiplier" value="1.0" />
<bool name="use_hires_map" value="false" />
<int name="skid_marks_trail_length" value="12" />
<int name="nitro_trail_length" value="6" />
<bool name="use_msaa" value="false" />
<bool name="use_car_shadow" value="true" />
<bool name="use_blur_on_impact" value="false" />
<bool name="use_traffic_shadow" value="false" />
<bool name="use_swf_posteffect_render_texture" value="false" />
<string name="showTrackLowLODDistance" value="FAR" />
<bool name="use_gamma_luminance" value="false" />
<bool name="use_second_render_target" value="false" />
<bool name="use_high_quality_car_shader" value="false" />
<int name="use_fps_limit" value="60" />
<int name="game_ggi" value="51797" />
<float name="road_gamma_correction_value" value = "0.1" />
<float name="generic_gamma_correction_value" value = "0.0" />
<float name="car_gamma_correction_value" value = "0.0" />
<bool name="bright_skybox" value = "true" />
<bool name="use_dynamic_reflection_on_cars" value="true" />
<bool name="reduce_car_bright" value="false" />
</attributes>
</config>
I suggest Nexus 7 users to use this same(since it makes the game look pretty good and also the fps increase to 60 FPS , the ipad 4 run's this game at a max of 30 fps btw...)
If everything goes right you are now running your own graphic settings on Asphalt 7 Heat (v1.0.5)
These steps are really easy to learn. After you have done them once you will find it really easy to keep modding the game's graphics
