It's your charger. Try a different one and see if it makes any difference.
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8.9" Display at 2048x1440 (281ppi)
NVIDIA Logan 64-bit processor (Tegra K1)
2GB RAM
16/32GB internal storage
8MP OIS main camera, 3MP front facing camera
Aluminum zero-gap construction
Stereo front-facing speakers
8.91"x5.98"x0.31" body (that's 22.63x15.19x0.79cm)
418g (or 427g with LTE) (that's 14.74/15.1 ounces)
you don't need Sense on a tabletBecause sense is so light it should be easy to get it on this nexus. I would not buy this device without sense. I can't live without sense.
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you don't need Sense on a tablet
Plus it's Tegra, Nvidia been running their own driver updates thanks to their tablets and shield, its also ran by Google
It's Kepler and 64bit, you need the least amount of UI and most amount of driver updates for such a fresh SoC, yes HTC been aggressively updating the M7, arriving to software 6.x but not the drivers
Let's hope it will repeat the first Nexus 7 success, having used both sizes 7 and 10", I can assure you 8.9" will be the sweet spot for tablets
Plus it will introduce the next AndroidGoogle has a lot to do in answer to the iOS8
It needs all the latest drivers it can get to perform best.
Not only is Kevlar exciting but the tegra zone will push the graphics further. Although I am excited, I will wait for reviews and full evaluation before jumping at it. I still haven't recovered from the burn wounds that hox left me with. Tegra 4 was a massive joke as well so for me ota a matter of seeing is believing rather than believing all the pr rubbish and numbers the comes out of Nvidia's mouth. I'm sure HTC will deliver with a solid hardware though.
I disagree about Google having lots to do to answer to apple. Google is more feature rich. The only catch-up Google has to do is making android control the entire home quite like ios and have android car like ios car. They also need to make chromebook work well with android. There's not much they can do to the ui just make it flat.
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the Shield receives timely updates, also the first Nexus 7 did well and their own Tegra tablets are updated by Nvidia, this is why i am convinced for Tegra it should be AOSP
It's a good thing you bring up Tegra Zone, having spent two years away from Tegra i can tell you while the s600 and s801 simply slaughters T3 and T4 there is really no one pushing hardcore gaming on the playstore like Nvidia did, Qualcomm is fulfilled having prime support from Gameloft, after MC4 the only two games i played were Ripetide GP2 and i've been spending a whole year playing Asphalt 8 as there is simply no other high quality game to play out there (frontline commando 2 and Dead trigger 3 yes but these i dont feel they are proper hardcore games) MC5 is taking ages to release
bottomline you need a game company to push this frontier, but Nvidia must get their relationship right with gameloft this year as there is no one in the mobile world with their budget and graphics expertise for gaming
here is a device to give you an idea of Tegra K1 perfromance at 2k
http://gfxbench.com/compare.jsp?ben...os1=Android&api1=gl&D2=Apple+iPhone+5S&cols=2
mind you this is the 32bit A15 version of Tegra K1 and not the 64bit coming to the Nexus
why do you want homescreens to be like iOS, what i meant was Android was so far ahead of iOS, in reviews of iPhones you would see praise for the hardware and quality while they kept saying that iOS is simply in the dark ages now compared to Android, now that Apple simply ripped off Android, we need Google to push far ahead again
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By Richard Leadbetter Published Thursday, 26 June 2014
A new focus on Android gaming has emerged at Google's I/O 2014 event, with Nvidia's Tegra K1 processor showcasing the raw processing potential of the next wave of mobile technology. TK1 - integrating the same Kepler architecture as the current GeForce desktop graphics cards - theoretically has more rendering horsepower than the last-gen consoles, a claim Epic has put to the test by producing a brand new real-time Unreal Engine 4 demo.
Dubbed "Rivalry" - and re-using some assets from the now legendary Samaritan demo - the new showcase uses the same rendering pipeline as the full desktop version of the engine, currently being deployed on PC, Xbox One and PS4 projects. The demo, which combines Nvidia's hardware with Epic's engine and new extensions to Android, utilises high-end features such as deferred rendering, physically-based shading, image-based lighting, HDR tone-mapping, and even tessellation for smoke effects.
The claim that mobile technology has reached "console" standards has become something a cliché in recent years, but in terms of raw specs alone, Tegra K1 has the numbers to match the boast. It features one SMX - a cluster of 192 CUDA codes - thought to be running in the region of 950MHz. Compare and contrast with the GT 640M found in the PC-based Razer Edge gaming tablet: that has two SMXs at just over half the clock speed and is capable of running Crysis 3 at better than console settings. If that sounds too good to be true, maybe it is - John Carmack says that we should "take Nvidia's comparisons between their K1 SoC [system-on-chip] and consoles with several grains of salt."
Kepler is a proven technology, but questions surrounding K1's performance concern the power of the ARM CPU cores, memory bandwidth, thermal management (which can see throttled performance), plus of course Android itself. Despite boasting some pretty impressive specs, Amazon's Fire TV console failed to impress us in terms of performance, for example.
Hopefully we'll be able to get hands on with the new technology soon: Tegra K1 is set to debut in the Chinese MiPad - an Android tablet that looks remarkably similar to the iPad mini with Retina Display, with benchmarks suggesting a 2x performance increase over Apple's A7 technology. The Xiaomi product has recently been seen running Frozenbyte's Trine 2 - a game initially released on PC, Xbox 360 and PS3 before gaining Wii U and even PS4 ports - and it looks good.
The question of Android's suitability as the basis for a gaming platform is something that Google sought to address at yesterday's I/O 2014 keynote with the reveal of Android TV - a new fork of the OS designed to offer a unique, unified ecosystem for Smart TVs and extenders such as micro-consoles.
Razer and Asus are working on games-based Android units, while Android TV itself offers tighter integration with existing devices, allowing you to use them as controllers or remotes, for example, while an HDTV-optimised user interface and voice control are also set to be a key features. Widespread adoption of Android TV shouldn't be a problem - it was also revealed that all Sony, Phillips and Sharp HDTVs launching in 2015 are based on the new revision of the OS.
Developer access to early builds of the next Android - including a preview of Android TV - should be available later today ahead of a full release later this year.
They failed in phones as evident by them seizing to produce phone SoCs, not in tablets, have a look at the Nexus 7 2012, still kicking, they spent years developing their Denver 64bit core, don't forget the N9 has a mammoth battery, let's wait and seeHTC + nVidia = never again....power hungry chipset, no support from maker
yeah ! I want It ! The White Nexus 9 would fit perfectly with my White One X![]()
"Right now, the One X has few serious rivals. It's blessed with a gorgeous screen as well as an attractive design, and it houses a terrifying amount of power within that svelte and lightweight frame."
Put simply, the HTC One X stole the show at Mobile World Congress
"Engadget"
The HTC One X features a beautifully crafted polycarbonate unibody that has the ruggedness of metal but is super lightweight. With seamless construction, the unibody combines a unique high gloss 'piano' finish and a matte back. HTC One X is blazing fast with the new NVIDIA® Tegra 3 Mobile Processor for clear graphics, faster applications and longer battery life. It includes a 1.5GHz Super 4-PLUS-1™ quad-core with an integrated fifth Battery Saver Core and a high-performance 12-Core NVIDIA® GPU. The HTC One X also has an amazing 4.7-inch, 720p HD screen crafted from contoured Corning™ Gorilla Glass. HTC One X will also be available in select 4G LTE markets with a LTE-enabled Qualcomm Snapdragon S4™ processor with up to 1.5GHz dual-core CPU’s.
The HTC One X begins with a beautiful crafted poly-carbonate uni-body, it got the ruggedness of metal but its super-light, the uni-body has authentic color through and through and it's super rugged, super durable. We thought a lot how to get the most out of this poly-carbonate uni-body and we began with seamless construction, the One X has this beautiful piano gloss edge around the perimeter of the phone and a matt back surface, it's the intersection of these two textures that creates a crisp surface break, it's this detail that really maximizes the precision and beauty of the material, we've taken this premium housing and combined it with 3D Gorilla glass, the glass curves and flows over the edge, this phone feels great when you pick it up, in fact when i'm using this phone i'm always rubbing my finger around the outside surface, it really feels awesome, we've obsessed about the tiniest of details on the One X, a good example is the way we've micro drilled the speakers holes to reach that perfect edge, it's attention to detail like this that really sets it apart, i like to describe the One X by distilling it down to three basic ideas, piano gloss side walls, curved glass and a simple iconic camera detail, it's the whole design sysyncly described in three short phrases
The HTC One S is for people who want a high-end smartphone in a more compact size. It is powered by a Qualcomm Snapdragon S4 processor with up to 1.5GHz dual-core CPU’s. It also includes a 4.3-inch screen crafted from contoured Corning™ Gorilla Glass. HTC One S brings HTC’s innovative metal unibody styling to a new thin 7.9-mm design, making it HTC’s thinnest phone yet. The HTC One S sports two new finishes that break new ground in mobile phone innovation. The first is an ultra-matte black Ceramic Metal surface that is the result of a microarc oxidation (MAO) process originally developed for use in satellites. It transforms the surface of the aluminum unibody into a ceramic, super-dense crystalline structure that is four times harder than anodized aluminum, enabling the HTC One S to look great over time. The second finish for the One S takes anodizing to a new level with a new patented process that creates a light-to-dark gradient fade that looks gorgeous and sophisticated
Definite performance increase.
Highest old quadrant 4,879 with standard 4.03
Highest New Quadrant5,609 with standard 4.04
What has changed to make such a drastic difference ??