Didn't you get the OTA

Didn't you get the OTA
Was waiting for Syko to build Frank for mighty Mako!
I don't even know if I still have my mako, it might be in a drawer somewhere
Tiss true, I was so burned out with Android after subs that I haven't even rooted my phone in two years.I still come back to this thread every Aug/Sept/Oct to check if @sykopompos has come back with a new build for us... But somewhere through substratum he essentially disappeared.
Makoplz.
Changed battery on mine, still working! Love ya, Syko, a hug!I don't even know if I still have my mako, it might be in a drawer somewhere
Are custom roms still a thing these days?
I'm on Carbon ROM on Mako and Derpfest on Poco F2 Bro.Are custom roms still a thing these days?
I've been using a OnePlus 8 5g and have been quite content with stock
There is still mako roms? I don't even know what phone the Poco f2 is, lol
Yep, Mako is still alive. On A10 if I'm not wrong.There is still mako roms? I don't even know what phone the Poco f2 is, lol
Hmmm, maybe I'll play with it one of these days, right now I'm distracted by unreal engine
Development or gaming?Hmmm, maybe I'll play with it one of these days, right now I'm distracted by unreal engine
Development of course, diving deep into c++ because what I want to do is not already implemented so I'll have to do it myself
That's cool! Great!Development of course, diving deep into c++ because what I want to do is not already implemented so I'll have to do it myself
Too bad I'm not much of a writer or artist.
Well... With it being YOU, it's gonna be awesome. Even my non-geeky friends have heard your online name mentioned. So definitely looking forward to whatever you work on.Too bad I'm not much of a writer or artist.
Trying to come up with a backstory and lore to make it a interesting world and I got a general idea what I want to do.
Definitely gonna be 1-3 games with the first being set early bronze age, then collapse then after the collapse, more swords and sorcery type but low magic first game, then low mid magic second then more mid magic third game.
First game I want to focus on world building and would be more like ark/Conan exiles but single player and have the world build up around you, basically you explore and find resources and towns/villages start building up around those resources.
The problem is I got to delve into procedural generation since I can't find anything that procedurally builds towns though there are city builder ones that I can study to see how they work.
Ideally I want it so say you explore a cave and it turns out to be a good source of ore then a town will build up around the mine, clear out monsters somewhere and people will start settling if there is resources and then build their own roads and trading towns between them, etc.
I want to do this from a first/third person view and not actually have you build the cities, etc but be a part of why they form.
Second game would be a linear stroyline of the world collapsing around you and trying to prevent it (think sea people invasion, war, trade routes and empires collapsing (the same empires you helped get started in the first game)
Third game would be post collapse and open world exploring/adventuring in the ruins of the cities.
Its gonna take a while for me to make it, I'm learning new skills to do so like blender and animation, etc while learning the c++ side of unreal engine since what I want to do isn't already available.Well... With it being YOU, it's gonna be awesome. Even my non-geeky friends have heard your online name mentioned. So definitely looking forward to whatever you work on.
As for my phone, my N4 is on A10 as a backup. Current: rooted OnePlus 8T on stock. There's no way I can't root - I love my various adblockers, & running things like Kali too much.![]()
Would you look at that, me still checking in here pays off. Learning blender? Have you attempted the donut tutorial yet? Did you delete the default cube, only to immediately Shift+A > Mesh > Cube?Its gonna take a while for me to make it, I'm learning new skills to do so like blender and animation, etc while learning the c++ side of unreal engine since what I want to do isn't already available.
Didn't know I was heard of outside the xda and rooted communities, funny thing is i was thinking it was time for a new name
No I have not, I have played around with a couple animation rigs that I got from Skyrim animation modders to play around with and that's about all so far.Would you look at that, me still checking in here pays off. Learning blender? Have you attempted the donut tutorial yet? Did you delete the default cube, only to immediately Shift+A > Mesh > Cube?
I like trying to make random stuff in my free time in blender, then look at the Blender subreddit and get mad at the crazy things people have managed to do with the same software.
Playing Death Stranding these days, it's awesome!Too bad I'm not much of a writer or artist.
Trying to come up with a backstory and lore to make it a interesting world and I got a general idea what I want to do.
Definitely gonna be 1-3 games with the first being set early bronze age, then collapse then after the collapse, more swords and sorcery type but low magic first game, then low mid magic second then more mid magic third game.
First game I want to focus on world building and would be more like ark/Conan exiles but single player and have the world build up around you, basically you explore and find resources and towns/villages start building up around those resources.
The problem is I got to delve into procedural generation since I can't find anything that procedurally builds towns though there are city builder ones that I can study to see how they work.
Ideally I want it so say you explore a cave and it turns out to be a good source of ore then a town will build up around the mine, clear out monsters somewhere and people will start settling if there is resources and then build their own roads and trading towns between them, etc.
I want to do this from a first/third person view and not actually have you build the cities, etc but be a part of why they form.
Second game would be a linear stroyline of the world collapsing around you and trying to prevent it (think sea people invasion, war, trade routes and empires collapsing (the same empires you helped get started in the first game)
Third game would be post collapse and open world exploring/adventuring in the ruins of the cities.
I haven't played it yet and it's not even on my radar to play
10-19 adreno update
new adreno libs duh
10-19
Minor update
enable systemui tuner by default
add scanning menu into location
speed up recent app back
10-15-15
Minor update
added aldy's kernel in and turned back on usb-otg in fstab
added minkin text layout engine in thanks to @ckret for pointing it out
10-14-15
bug fixes!!!
some changes on the device tree so anyone using it should update
can build with clang now thanks to @ckret for pointing out the fixes (we are still gcc compiled)
Fixed downloads dark theme thanks to Branden M
Fixed supersu and layers icons being off on the dark theme, thanls Branden again
ambient display color layers inversion fix up ported from lollipop
Fix annoying usb mounting to computer (Thanks to snak3ater pointing this out to zephik)
10-13-15 update-1
added volume rocker wake (in settings/display to turn on)
add volume rocker cursor control
added animation transition animations of .25 and .75
set default animation speeds to .75
added long press recent button switches to the last app
removed the spinner from optimizing apps dialogue so it is quicker at dexopting
added long press on quick settings tile takes you to their settings menu
minor sepolicy fixes
disabled the after flash image verification (was breaking multirom flashing)
10-13 build
Fixed mac address bug thanks to this pull request
https://github.com/marshmako/device_lge_mako/commit/49b11281e25e434d7f56c4677e663e8dff87ccad
Fix a bad copy pasta of the init usb midi support
12-12
Added ambient display and full rotation
removed some debugging code
sped up a few things
Frank 10-12-15 with theme switcher, update 1
added google exchange services included in the build, it replaces exchange2
should be able to remove the layers manager icon from the launcher now
removed cell broadcast receiver
added the locked update receiver commit
beanstown found a line to set doze power saving mode that was set to off in aosp so turn it on
https://www.androidfilehost.com/?fid=24052804347836304
10-12 theme switcher update
added day/night theme switcher back to dev settings like what was in M dev preview 1 (only does settings, bluetooth and package installer so we will have to expand on this for layers), will prob move the switch out to the dashboard below layers or some place later.
added https://github.com/BenzoRom/framewor...54a3aa73367bde which should give core google apps default permissions out the box (you might still have setup wizard bug though)
Your current layers themes will only work properly in light mode
new in 10-11-2015
Removed art optimize everything till we have fully deodexed gapps
advanced reboot
init.d support
supersu and layer manager embedded in setting (you need layers manager of course) (forgot to add the hide icon part )
too tired for the rest so just read the commit history if you wanna know more https://github.com/marshmako/platfor...b5b1c3bc4419da https://github.com/marshmako/platfor...6896b4d256a871 pretty much just kanged a bunch of commits from zephik there.
new in update 1.
fixed init.d, removed aosp clock and aosp mms apps. Use updated and better google versions
added missing files for miracast
For those interested in the commits for the theme switcher
https://github.com/marshmako/platfo...mmit/da669b1ebda7ee8ac7a39d181eb944290ce9ea72
https://github.com/marshmako/platfo...mmit/00b529c60d31e554b9c090c03f02ce06a652135a
https://github.com/marshmako/platfo...mmit/3c683a0124129bda309615a281fc3feb3ec58fde
https://github.com/marshmako/platfo...mmit/22c13d6bfd5dee4843a6fdca953350d7f56b7066
https://github.com/marshmako/platfo...mmit/4f298e8f8ab2c08f0e8c4ae92da72b01e0db6b5d
https://github.com/marshmako/platfo...mmit/4136e2ff29a84be80f8bf7f83a357fb0342e6718
My 5Ghz WiFi works fine.
For those people having issues with 5Ghz trying changing your channel to one of those listed in this post:
I'm currently using 44 which seems to be the sweet spot if that's available where you live.
Nexus 4 aren't able to see DFS channels due to the country regulations on transmissions. But some routers were using those channels when you set it to auto, so try changing your 5Ghz router channel to non-DFS channel like 40 or 48.
Non-DFS channels: 36, 40, 44, 48, 149, 153, 157, 161, 165
ramjet73
#!/system/bin/sh
#This file was generated automaticaly from Synapse/UKM.
#It contains wake options to be applied from init.d script.
echo 1 > /sys/devices/virtual/input/lge_touch/dt_wake_enabled