[MOD] Ingress broot mod v1.26.1-broot-0.2.0 (2013.05.26) [CLOSED]

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Brut.all

Inactive Recognized Developer
Jul 27, 2009
1,471
353
Unfortunately Niantic contacted me to abort this mod. More info: http://xdaforums.com/showthread.php?p=42027875#post42027875

TL;DR version: I have created an Ingress app mod, it is awesome and will make you coffee. You can download it below.

OVERVIEW

Hi,

after more than a 2 years of inactivity in the modding field I'm back with a new mod. This time it's Ingress app. I think and hope it'll be much greater and more advanced than Google Maps mod. There are a lot of things to improve and I think some of them won't be ever added by Niantic, so it's a good idea to mod this app.

First I want to clarify I will never add any kind of cheating to this mod. My goal is to make Ingress game more enjoyable, not less. Questions about location faking, items cloning, etc. are not welcome here. I'm serious. Still if you think this mod is a bad thing and/or if you're from Niantic then please read a section about my motivations below and feel free to ask, suggest or criticize. I make it for Ingress players and I'm very interested in their opinions.


DOWNLOAD

First: you do this at your own risk! I'm sure it won't brick your phone, but remember you may be banned by Niantic. My mod doesn't do any kind of cheating behavior, it doesn't do anything that original app doesn't do, but there is always the risk.

Also if you downloaded apk from different site then check sha1 of this file to make sure it's ok. Unfortunately such mods create good opportunity to inject some malware, because users search for an application in the internet and anyone can redistribute it. I sign this app with my own keys, so if you have installed my mod earlier, now you have downloaded newer version from the internet and Android says it has different certificates then don't install it!

"Mute" variant has all sounds removed, so apk is ~2.5 times smaller and most likely it uses less memory.

ingress-1.26.1-broot-0.2.0-mute.apk
SHA1: 976342081c963998f8a6e56b735fe97581ab335f

ingress-1.26.1-broot-0.2.0.apk
SHA1: dce5399802c8f11287a7cf399c1bb5265f8251e2

Older versions:

ingress-1.26.0-broot-0.1.0.apk
SHA1: ea95d8e36324c6c4a175e0cf254cd65a4797049f

If you have original Ingress app installed then you have to uninstall it first. Same if you want to install original app over a modded one.


FEATURES / TODO LIST

I know simplifying and automation of too many things may be considered cheating, so I have divided all features into several categories: from the most "innocent" ones to some smart assistants. As I stated above, if you think some of them are just too much then feel free to write about it. For me features up to 3. category are ok. Category 4. may be controversial and I'm not sure if I want to implement it. I'm glad for your opinions. Some features (e.g. 2.11., 3.7.) aren't actually related to category descriptions, but I "feel" them as category 2., 3., etc.

I don't want to force people to use every modification, I'll try to make them all opt-in, so modded app will work exactly as the original one until you change this in the mod menu. If you see e.g. "Fullscreen" feature below then read it as "An option to enable fullscreen mode".

Below is just a list of features to make it clear. Descriptions, notes, statuses, implementation proposals, etc. are here.

Legend:
  • green - completed
  • orange - not sure about it
  • red - rejected
  • black - waiting / todo


1. Changes strictly technical and/or 4fun - they don't affect gameplay at all:
  1. UI for small screens, but this is never ending task
  2. Disable some graphics effects to make it less GPU consuming:
    • portal particles
    • xm particles
  3. Fullscreen.
  4. Remove globe intro.
  5. Change colors of factions.
  6. Exit confirmation dialog - it's good for low memory devices.
  7. Keep sceen on.
  8. Disable vibrator.

2. UI changes: new screens, shortcuts, etc. - it makes things easier, but it won't do anything for you:
  1. New screen with mod settings, credits, etc.
  2. New inventory screen with items presented as a clear table.
  3. Number of all items in the inventory - it's very important because of items limit.
  4. New portal keys screen.
  5. Remove original items screen.
  6. Shortcuts to various actions from the main screen.
  7. Modify chat to make it easier to read and harder to accidentally send private message to public channel.
  8. Link to portals from system messages in the chat.
  9. Real-time distance to portal on details and upgrade screen - its necessity is obvious to anyone who played Ingress
  10. Additional info about the portals directly on the map screen.
  11. Logging and statistics.
  12. Circles around the player similar to one at 40m - just for better feeling of the distance.
  13. Number of keys on portal info, upgrade and linking screens.
  14. Config: update interval.
  15. Config: maximum scanner zoom out.
  16. Deploy button uses highest available resonator, not lowest.

3. Automation of some more complicated or repetitive tasks - it delegates multi-clicking to the squad of highly trained monkeys, but it won't think for you:
  1. Dropping/recycling multiple items of the same type at once.
  2. Firing multiple XMP
  3. Picking up all items in the range - with above it's very easy to give items to other agents.
  4. Hacking all portals in range - not very useful because of timers
  5. Auto deploy resonators using a template.
  6. Templates specific to a portal.
  7. Other agents presence detector.

4. Smart assistants:
  1. Hacking timers for each portal: both 5m and 4h ones.
  2. Auto hacking portals in range while moving (using timers).
  3. Smart auto-deploy.
  4. XMP damage assistant.
  5. Linking assistant for optimum CFs in a specific area.
  6. Continuous linking assistant.

Bugs:
  • The maps are gray when submitting new portals or reporting bad ones.


NEWS

v1.26.1-broot-0.2.0 has been released!
2013.05.26
  • Updated Ingress to 1.26.1.
  • Added layouts for small screens: Eugene's 1.26.0.20130526
  • Added mute version - for smaller size and likely smaller memory usage.
  • Added fullscreen mode.
  • Added option to disable portal particles and xm particles.
  • Added restart button - it's useful for reloading UI changes (fullscreen mode, layouts, etc.).
  • Fixed gray maps problem.

v1.26.0-broot-0.1.0 has been released!
2013.05.22
  • Initial version.
  • New screen with mod settings, credits, etc.
  • New inventory screen with items presented as a clear table.
  • Number of all items in the inventory.


CREDITS
Thanks!
 

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Last edited:

Brut.all

Inactive Recognized Developer
Jul 27, 2009
1,471
353
FEATURES DESCRIPTION AND NOTES

1.5. Change colors of factions.

I did this before and it's kind of cool: https://plus.google.com/u/0/106080343103638200670/posts/a9krpWApjz5 :)

2.4. New portal keys screen.

I have some ideas, e.g.:
  • keys grouping/tagging
  • group/tag keys manually or automatically by their location, name, etc.
  • filters and sorting by: name, distance, level, owner, etc.
, but I think Niantic want to improve keys management, so I wait for their move.

2.5. Remove original items screen.

For now even if you prefer new items screen the original one is still needed to access portal keys. We can wait for 2.4. or at least add an option to limit original items screen to portal keys and rename it accordingly.

2.6. Shortcuts to various actions from the main screen.

I think it's one of the most important additions, so it has to be well designed. I see it as a HUD-like buttons similar to "FIRE XMP" when you long-press on a map, but much smaller, probably square with icons. Things to consider:
  • toolbar at the top or the bottom of the screen - I think it's better than left/right
  • fixed with 5-6 icons (4" screen) or scrolling horizontally
  • fixed icons or customize them and their positions
  • an option to open a full semi-transparent menu with all available actions
Actions could be:
  • fire last XMP
  • fire highest/lowest XMP
  • fire XMP of specific level
  • same for power cubes
  • hack portal - click button then click portal. This way you don't have to enter portal details screen which is faster and you don't lose the map.
  • link portal - same as above
  • set target? It's in a long-press menu already, but we can add it here for consistency and maybe to remove long-press menu.
  • actions from other mod additions
2.7. Modify chat to make it easier to read and harder to accidentally send private message to the public channel.

Current problems are:
  • is there anyone who has never sent a private message to the public channel? Is there anyone who did this only once or twice?
  • it's hard to read conversations between agents, especially public ones, because they're mixed up with system messages
I was considering adding some kind of filters to select which types of messages you want to see, but it doesn't fix first problem. Now I think of something else - 4 tabs/channels:
  • faction - as normal
  • public - public conversation only, so system messages won't disturb you and you don't accidentally respond [secure] messages
  • system - you can't send a message here
  • all - all above, so it's similar to current "All", but you can't send a message here - you have to choose proper channel intentionally. It can have additional filters to select messages to show.
This feature may be hard to do or even impossible, because most probably Ingress server doesn't have API to filter messages as above. Of course I can read "All" channel and filter it on the app side, but it may not be that good.

Also I won't be surprised if Niantic itself will redesign chat in the near future, because it's definitely wrong.

2.10. Additional info about the portals directly on the map screen.

E.g.: level, if you have a key (how many?), etc. It could be customizable and there could be a shortcut to toggle showing this info.

2.11. Logging and statistics.

I love this one :) I can log all kind of actions like: hacking, attacking, dropping and picking up items and XM, deploying resonators and portal mods, adding custom "snapshot points" to organize above, etc. and then create a lot of various statistics:
  • how many hacks did you do (faction, enemy, neutral) today, in last week or month?
  • how many items did you get from these hacks?
  • what were the levels of hacked portals and items?
  • how many XM did you get?
  • how did you spend this XM?
  • how many resonators did you deploy and what were their levels?
  • how many resonators did you destroy, how many portals did you capture?
  • how many links and CFs did you create/destroy, what were their MU values?
  • which portals do you hack/attack/build most often?
  • how much time you was playing?
  • what items did you spend to build up a farm and what items did you get from it?
Statistics could be tabular, graph, pie and very flexible. I'm also considering two things:

  • sending some of above statistics to my server to create global statistics for all users. It would let us do some research, e.g.: what is the probability to get L7 item from L6 portal, etc. Of course sending these statistics would be fully optional, you would have to enable it by yourself.
  • optional paid application to read these statistics - in addition to the free one. It could let you remove ads or just say "thank you" (i.e. it would be the same as free one), but I don't want to piss off someone in Niantic. I think it would be fair, because statistics app would be quite complicated and time consuming and there will be free version, but you never know what's the opinion of other people.
What do you guys think about above two things?

3.5. Auto deploy resonators using a template.

Agent can configure multiple templates and choose one of them when doing an auto-deploy. Template could be defined by:
  • its name
  • minimum and maximum level for each resonator
  • prefer lower/higher level for each resonator
Examples:
  • "Lowest portal" - each resonator set to L1-L8 and prefer lower for all - it's the same as clicking "deploy" 8 times.
  • "Highest portal" - L1-L8 and prefer higher for all
  • "Highest <L7" - L1-L6, prefer higher for all
  • "Standard L4" - L1-L6, L1-L4, L1-L5, L1-L4, L1-L6, L1-L4, L1-L5, L1-L4, prefer higher for all - it's standard 4xL4 2xL5 2xL6 and it'll use lower resonators if you don't have all of them
  • another "Standard L4" - same as above, but L6-L6, L5-L5 and L4-L4 - it won't automatically downgrade resonators, but warn you about the lack of resonators
Also some templates could be predefined by default.

It won't work well with existing resonators, it won't choose optimal way to upgrade them, but this is how it should be - it's just: "do it using a template", not: "Calculate optimal situation".

3.6. Templates specific to a portal.

Extension to above: sometimes you know that e.g. NE resonator of some portal is harder to destroy, so you want to place highest resonator there. You can create a template specific to a portal, so it won't mess up main list of templates and it will be auto selected when doing auto deploy for this portal.

3.7. Other agents presence detector.

It read system messages log to find the last actions and positions of other agents (actually positions of portals they've built/attacked). This information could be used to e.g.:
  • show last position and action of specific agent
  • show a list of nearby agents: allied or enemy
  • alert if some other agent will show up below specific distance from you
4.3. Smart auto-deploy.

E.g.:
  • calculate max level of a portal that you can build alone - depending on your inventory and already deployed resonators
  • deploy minimum number and optimum resonators to get to specific portal level
  • prioritize excess resonators and save scarce ones
  • deploy high and low resonators evenly to make attacking a little harder
  • if upgrading existent resonators, prefer to upgrade ones with low XM
4.4. XMP damage assistant.

E.g.:
  • approximate damage dealt using specific XMP in current position
  • calculate the best spot to fire XMP of some level
4.5. Linking assistant for optimum CFs in a specific area.

You select a group of nearby portals, assistant build links and guide you through place to get as many CFs and AP as possible.

4.6. Continuous linking assistant.

You see an icon near the portal if it's possible to create a link(s) from it to create a CF. It let you create this CF with few clicks.

It may be not possible to do, because it would have to scan big area to know if there are a link between remote portals.
 
Last edited:

Brut.all

Inactive Recognized Developer
Jul 27, 2009
1,471
353
MOTIVATIONS AND FEW WORDS TO NIANTIC

As I stated above my goal is to make Ingress game better and more enjoyable for people. If you think it's evil then please read my motivations and explanation below:

  • There aren't and never will be features for cheating: location faking, sending same action several times, automatic passcode submitter, etc.
  • As I said above I have divided mod features into categories of different "dirtness level". I focus on "clean" features and I'm open to suggestions or criticism from players or even from Niantic itself.
  • I don't share my code and I obfuscate it to not make Ingress easier to hack by other people.
  • A whole game and world of Ingress is about hacking and reading between lines. I think my mod fits this world perfectly. There are some people who leak Ingress app from NIA and there is some guy somewhere in the internet who tries to get even more from it. It makes perfect sense :)
  • I think there are many good features that will be never added by Niantic. I see several reasons: statistics won't be added because it doesn't make much sense for storyline. Why NIA would add such feature? Intro skipping or new items screen won't be added because these features prioritize quick access over a nice look. Niantic can't do the same because Ingress would look like a game for nerds. But there are many people who don't care about the look because... they're nerds ;-P
  • And finally: I won't fight Niantic, so if they don't like my mod and decide to react then there will be no mod anymore.
If you're from Niantic then please think what is the best for Ingress users. If you don't like one or two of my features then I'll remove them and keep the valuable ones. If you still think this mod isn't good and it's a matter of time before you react then please do it sooner, not later. Mod won't be very popular yet, Ingress players won't be disappointed so much and I won't lose a lot of my time :)


FINAL NOTES FOR USERS

  • Once more: feel free to suggest new features or changes to existent ones. You can also criticize a whole mod idea. I want to know what do you guys think about it.
  • If you get a force close then post a logcat and mod version here.
  • If something doesn't look ok then post a screenshot. I have a 320x480 and 480x800 devices, but I can't test it on 240x320 and >480x800 resolutions.
  • You can also report language faults in the app or even here. English isn't my native and I often write something that doesn't seem natural even to me. I would be happy if someone would suggest better names or descriptions for configuration options, etc.
  • Of course you can redistribute this mod, but please don't do that if you don't have a good reason. I just want to know how popular it is. Also if you redistribute it then please add a link to this thread to give users a full context.
  • If you want to make a donation then link is in my signature, but remember that this mod may be killed by Niantic at any time.
 
Last edited:

iBotPeaches

Recognized Developer
Apr 8, 2011
951
4,500
Tampa
connortumbleson.com
Very amazing :)

I'm gonna try it out on a new account just to be safe, but I love the work and holy cow you did a lot and I can't believe it.

Niantic better sit down and learn some must needed features and options. The globe one for sure :)

Sent from my MI 2 using Tapatalk 2
 

Brut.all

Inactive Recognized Developer
Jul 27, 2009
1,471
353
iBotPeaches: I did a lot? But you have noticed that above features list is mostly a TODO and for now there are just new items screen and intro skipping? ;) I'm not sure if this is clear from above posts.

I wanted to release it early to get some ideas from people.... or be banned ;)
 
Last edited:

Jackos

Inactive Recognized Developer
Feb 26, 2008
4,045
945
Warsaw
leidel.pl
OnePlus Open
What about a nosound version? It reduces the app size and removes the annoying sounds for people that are tired of hearing those squeaks ;)

Please find attached a nosound version prototype.
 

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  • ingress-1.26.0-broot-0.1.0.nosound.apk
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iBotPeaches

Recognized Developer
Apr 8, 2011
951
4,500
Tampa
connortumbleson.com
iBotPeaches: I did a lot? But you have noticed that above features list is mostly a TODO and for now there are just new items screen and intro skipping? ;) I'm not sure if this is clear from above posts.

I wanted to release it early to get some ideas from people.... or be banned ;)

Ahh, I thought you did all that stuff that was bolded in the features list :p Guess I didn't read it well enough.
 

phyreskull

New member
Aug 26, 2009
1
0
One thing possibly worth pointing out: I think this version will not handle the new push messages, as I believe those are restricted by the certificate used to sign the app. Are you able to confirm this?

Otherwise, very cool work :)
 

Brut.all

Inactive Recognized Developer
Jul 27, 2009
1,471
353
What about a nosound version? It reduces the app size and removes the annoying sounds for people that are tired of hearing those squeaks ;)
Usually more variants = more problems, but I think mute version may be worth it. It's almost 3 times smaller and space is crucial on many devices. It might also use less RAM and start up faster, because sfx are usually preloaded into memory. I'll do some benchmarks.

it will be possible to have screen: "exit. are you sure?" when accidentally using back button?
Sure, but what for? If you accidentally exit application, you can return to it in no time.

One thing possibly worth pointing out: I think this version will not handle the new push messages, as I believe those are restricted by the certificate used to sign the app. Are you able to confirm this?
I'm not sure about it. I got comm notification today, but I was using Ingress just moments earlier, so it might be background service, not push. We'll see.
 

Jackos

Inactive Recognized Developer
Feb 26, 2008
4,045
945
Warsaw
leidel.pl
OnePlus Open
Usually more variants = more problems, but I think mute version may be worth it. It's almost 3 times smaller and space is crucial on many devices. It might also use less RAM and start up faster, because sfx are usually preloaded into memory. I'll do some benchmarks.
Exactly my point of view :)

However it's a pity that the app uses this same amount of RAM. It might get better if you remove corresponding baksmali lines, I just removed the sound files.


Sure, but what for? If you accidentally exit application, you can return to it in no time.
I guess it's because on low ram devices the app gets closed instantly. So a back fail-safe button would save him the app loading time.
 

H2othebest

Senior Member
May 31, 2012
303
131
Samsung Galaxy S22
Impressions and suggestions

Nice mod!

I am an addicted Ingress player and I really appreciate your work!
The new item tab is awesome!!

I only want you to know that there is a G+ user that is modding Ingress too:
Have a look here.
He did a version even for 240x320 screen.
Maybe you can have a look at his work ;)

I hope you can keep this up to date :)
 

Brut.all

Inactive Recognized Developer
Jul 27, 2009
1,471
353
ingress-1.26.1-broot-dev1.apk

It's muted and should work on all screen sizes. Layouts for 240x320 and 320x480 were created by Eugene Kartashov (thanks!), but I have integrated them into single universal apk. It's just ~0.5MB larger than Eugene's separate apks. I can't test it on 240x320 because I don't have such device. Please confirm if it's ok or not. I'll add fullscreen feature before 0.2.0 release, so upgrade button won't overflow on some devices.

Also I can confirm sounds are loaded on demand, they aren't preloaded, so muted version shouldn't boot up faster. It should take less memory though.

Is there anyone who miss these sounds? As I said I would like to avoid fragmentation and I think muted version is just better.
 
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Brut.all

Inactive Recognized Developer
Jul 27, 2009
1,471
353
And if you have 240x320 device then please tell me if new items screen looks ok, especially if you have 100+ items of one type. 320x480 seems to be ok.
 
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  • 33
    Unfortunately Niantic contacted me to abort this mod. More info: http://xdaforums.com/showthread.php?p=42027875#post42027875

    TL;DR version: I have created an Ingress app mod, it is awesome and will make you coffee. You can download it below.

    OVERVIEW

    Hi,

    after more than a 2 years of inactivity in the modding field I'm back with a new mod. This time it's Ingress app. I think and hope it'll be much greater and more advanced than Google Maps mod. There are a lot of things to improve and I think some of them won't be ever added by Niantic, so it's a good idea to mod this app.

    First I want to clarify I will never add any kind of cheating to this mod. My goal is to make Ingress game more enjoyable, not less. Questions about location faking, items cloning, etc. are not welcome here. I'm serious. Still if you think this mod is a bad thing and/or if you're from Niantic then please read a section about my motivations below and feel free to ask, suggest or criticize. I make it for Ingress players and I'm very interested in their opinions.


    DOWNLOAD

    First: you do this at your own risk! I'm sure it won't brick your phone, but remember you may be banned by Niantic. My mod doesn't do any kind of cheating behavior, it doesn't do anything that original app doesn't do, but there is always the risk.

    Also if you downloaded apk from different site then check sha1 of this file to make sure it's ok. Unfortunately such mods create good opportunity to inject some malware, because users search for an application in the internet and anyone can redistribute it. I sign this app with my own keys, so if you have installed my mod earlier, now you have downloaded newer version from the internet and Android says it has different certificates then don't install it!

    "Mute" variant has all sounds removed, so apk is ~2.5 times smaller and most likely it uses less memory.

    ingress-1.26.1-broot-0.2.0-mute.apk
    SHA1: 976342081c963998f8a6e56b735fe97581ab335f

    ingress-1.26.1-broot-0.2.0.apk
    SHA1: dce5399802c8f11287a7cf399c1bb5265f8251e2

    Older versions:

    ingress-1.26.0-broot-0.1.0.apk
    SHA1: ea95d8e36324c6c4a175e0cf254cd65a4797049f

    If you have original Ingress app installed then you have to uninstall it first. Same if you want to install original app over a modded one.


    FEATURES / TODO LIST

    I know simplifying and automation of too many things may be considered cheating, so I have divided all features into several categories: from the most "innocent" ones to some smart assistants. As I stated above, if you think some of them are just too much then feel free to write about it. For me features up to 3. category are ok. Category 4. may be controversial and I'm not sure if I want to implement it. I'm glad for your opinions. Some features (e.g. 2.11., 3.7.) aren't actually related to category descriptions, but I "feel" them as category 2., 3., etc.

    I don't want to force people to use every modification, I'll try to make them all opt-in, so modded app will work exactly as the original one until you change this in the mod menu. If you see e.g. "Fullscreen" feature below then read it as "An option to enable fullscreen mode".

    Below is just a list of features to make it clear. Descriptions, notes, statuses, implementation proposals, etc. are here.

    Legend:
    • green - completed
    • orange - not sure about it
    • red - rejected
    • black - waiting / todo


    1. Changes strictly technical and/or 4fun - they don't affect gameplay at all:
    1. UI for small screens, but this is never ending task
    2. Disable some graphics effects to make it less GPU consuming:
      • portal particles
      • xm particles
    3. Fullscreen.
    4. Remove globe intro.
    5. Change colors of factions.
    6. Exit confirmation dialog - it's good for low memory devices.
    7. Keep sceen on.
    8. Disable vibrator.

    2. UI changes: new screens, shortcuts, etc. - it makes things easier, but it won't do anything for you:
    1. New screen with mod settings, credits, etc.
    2. New inventory screen with items presented as a clear table.
    3. Number of all items in the inventory - it's very important because of items limit.
    4. New portal keys screen.
    5. Remove original items screen.
    6. Shortcuts to various actions from the main screen.
    7. Modify chat to make it easier to read and harder to accidentally send private message to public channel.
    8. Link to portals from system messages in the chat.
    9. Real-time distance to portal on details and upgrade screen - its necessity is obvious to anyone who played Ingress
    10. Additional info about the portals directly on the map screen.
    11. Logging and statistics.
    12. Circles around the player similar to one at 40m - just for better feeling of the distance.
    13. Number of keys on portal info, upgrade and linking screens.
    14. Config: update interval.
    15. Config: maximum scanner zoom out.
    16. Deploy button uses highest available resonator, not lowest.

    3. Automation of some more complicated or repetitive tasks - it delegates multi-clicking to the squad of highly trained monkeys, but it won't think for you:
    1. Dropping/recycling multiple items of the same type at once.
    2. Firing multiple XMP
    3. Picking up all items in the range - with above it's very easy to give items to other agents.
    4. Hacking all portals in range - not very useful because of timers
    5. Auto deploy resonators using a template.
    6. Templates specific to a portal.
    7. Other agents presence detector.

    4. Smart assistants:
    1. Hacking timers for each portal: both 5m and 4h ones.
    2. Auto hacking portals in range while moving (using timers).
    3. Smart auto-deploy.
    4. XMP damage assistant.
    5. Linking assistant for optimum CFs in a specific area.
    6. Continuous linking assistant.

    Bugs:
    • The maps are gray when submitting new portals or reporting bad ones.


    NEWS

    v1.26.1-broot-0.2.0 has been released!
    2013.05.26
    • Updated Ingress to 1.26.1.
    • Added layouts for small screens: Eugene's 1.26.0.20130526
    • Added mute version - for smaller size and likely smaller memory usage.
    • Added fullscreen mode.
    • Added option to disable portal particles and xm particles.
    • Added restart button - it's useful for reloading UI changes (fullscreen mode, layouts, etc.).
    • Fixed gray maps problem.

    v1.26.0-broot-0.1.0 has been released!
    2013.05.22
    • Initial version.
    • New screen with mod settings, credits, etc.
    • New inventory screen with items presented as a clear table.
    • Number of all items in the inventory.


    CREDITS
    Thanks!
    15
    Well, this is it. I got an email from Niantic, you all know its contents.

    I really appreciate they contacted me now, not after months of work. And that they didn't ban its users. Of course I'm not surprised, but I must say I feel a little disappointed. I hope they will be more open to the developers community in the future, especially if they declare intentions to add public API. Maybe someday we will be allowed to do nice things with this awesome game. For now... well, I think I'll have much more free time ;) And still I think it was worth a try.

    Thanks everyone for good words and your support.
    4
    MOTIVATIONS AND FEW WORDS TO NIANTIC

    As I stated above my goal is to make Ingress game better and more enjoyable for people. If you think it's evil then please read my motivations and explanation below:

    • There aren't and never will be features for cheating: location faking, sending same action several times, automatic passcode submitter, etc.
    • As I said above I have divided mod features into categories of different "dirtness level". I focus on "clean" features and I'm open to suggestions or criticism from players or even from Niantic itself.
    • I don't share my code and I obfuscate it to not make Ingress easier to hack by other people.
    • A whole game and world of Ingress is about hacking and reading between lines. I think my mod fits this world perfectly. There are some people who leak Ingress app from NIA and there is some guy somewhere in the internet who tries to get even more from it. It makes perfect sense :)
    • I think there are many good features that will be never added by Niantic. I see several reasons: statistics won't be added because it doesn't make much sense for storyline. Why NIA would add such feature? Intro skipping or new items screen won't be added because these features prioritize quick access over a nice look. Niantic can't do the same because Ingress would look like a game for nerds. But there are many people who don't care about the look because... they're nerds ;-P
    • And finally: I won't fight Niantic, so if they don't like my mod and decide to react then there will be no mod anymore.
    If you're from Niantic then please think what is the best for Ingress users. If you don't like one or two of my features then I'll remove them and keep the valuable ones. If you still think this mod isn't good and it's a matter of time before you react then please do it sooner, not later. Mod won't be very popular yet, Ingress players won't be disappointed so much and I won't lose a lot of my time :)


    FINAL NOTES FOR USERS

    • Once more: feel free to suggest new features or changes to existent ones. You can also criticize a whole mod idea. I want to know what do you guys think about it.
    • If you get a force close then post a logcat and mod version here.
    • If something doesn't look ok then post a screenshot. I have a 320x480 and 480x800 devices, but I can't test it on 240x320 and >480x800 resolutions.
    • You can also report language faults in the app or even here. English isn't my native and I often write something that doesn't seem natural even to me. I would be happy if someone would suggest better names or descriptions for configuration options, etc.
    • Of course you can redistribute this mod, but please don't do that if you don't have a good reason. I just want to know how popular it is. Also if you redistribute it then please add a link to this thread to give users a full context.
    • If you want to make a donation then link is in my signature, but remember that this mod may be killed by Niantic at any time.
    3
    FEATURES DESCRIPTION AND NOTES

    1.5. Change colors of factions.

    I did this before and it's kind of cool: https://plus.google.com/u/0/106080343103638200670/posts/a9krpWApjz5 :)

    2.4. New portal keys screen.

    I have some ideas, e.g.:
    • keys grouping/tagging
    • group/tag keys manually or automatically by their location, name, etc.
    • filters and sorting by: name, distance, level, owner, etc.
    , but I think Niantic want to improve keys management, so I wait for their move.

    2.5. Remove original items screen.

    For now even if you prefer new items screen the original one is still needed to access portal keys. We can wait for 2.4. or at least add an option to limit original items screen to portal keys and rename it accordingly.

    2.6. Shortcuts to various actions from the main screen.

    I think it's one of the most important additions, so it has to be well designed. I see it as a HUD-like buttons similar to "FIRE XMP" when you long-press on a map, but much smaller, probably square with icons. Things to consider:
    • toolbar at the top or the bottom of the screen - I think it's better than left/right
    • fixed with 5-6 icons (4" screen) or scrolling horizontally
    • fixed icons or customize them and their positions
    • an option to open a full semi-transparent menu with all available actions
    Actions could be:
    • fire last XMP
    • fire highest/lowest XMP
    • fire XMP of specific level
    • same for power cubes
    • hack portal - click button then click portal. This way you don't have to enter portal details screen which is faster and you don't lose the map.
    • link portal - same as above
    • set target? It's in a long-press menu already, but we can add it here for consistency and maybe to remove long-press menu.
    • actions from other mod additions
    2.7. Modify chat to make it easier to read and harder to accidentally send private message to the public channel.

    Current problems are:
    • is there anyone who has never sent a private message to the public channel? Is there anyone who did this only once or twice?
    • it's hard to read conversations between agents, especially public ones, because they're mixed up with system messages
    I was considering adding some kind of filters to select which types of messages you want to see, but it doesn't fix first problem. Now I think of something else - 4 tabs/channels:
    • faction - as normal
    • public - public conversation only, so system messages won't disturb you and you don't accidentally respond [secure] messages
    • system - you can't send a message here
    • all - all above, so it's similar to current "All", but you can't send a message here - you have to choose proper channel intentionally. It can have additional filters to select messages to show.
    This feature may be hard to do or even impossible, because most probably Ingress server doesn't have API to filter messages as above. Of course I can read "All" channel and filter it on the app side, but it may not be that good.

    Also I won't be surprised if Niantic itself will redesign chat in the near future, because it's definitely wrong.

    2.10. Additional info about the portals directly on the map screen.

    E.g.: level, if you have a key (how many?), etc. It could be customizable and there could be a shortcut to toggle showing this info.

    2.11. Logging and statistics.

    I love this one :) I can log all kind of actions like: hacking, attacking, dropping and picking up items and XM, deploying resonators and portal mods, adding custom "snapshot points" to organize above, etc. and then create a lot of various statistics:
    • how many hacks did you do (faction, enemy, neutral) today, in last week or month?
    • how many items did you get from these hacks?
    • what were the levels of hacked portals and items?
    • how many XM did you get?
    • how did you spend this XM?
    • how many resonators did you deploy and what were their levels?
    • how many resonators did you destroy, how many portals did you capture?
    • how many links and CFs did you create/destroy, what were their MU values?
    • which portals do you hack/attack/build most often?
    • how much time you was playing?
    • what items did you spend to build up a farm and what items did you get from it?
    Statistics could be tabular, graph, pie and very flexible. I'm also considering two things:

    • sending some of above statistics to my server to create global statistics for all users. It would let us do some research, e.g.: what is the probability to get L7 item from L6 portal, etc. Of course sending these statistics would be fully optional, you would have to enable it by yourself.
    • optional paid application to read these statistics - in addition to the free one. It could let you remove ads or just say "thank you" (i.e. it would be the same as free one), but I don't want to piss off someone in Niantic. I think it would be fair, because statistics app would be quite complicated and time consuming and there will be free version, but you never know what's the opinion of other people.
    What do you guys think about above two things?

    3.5. Auto deploy resonators using a template.

    Agent can configure multiple templates and choose one of them when doing an auto-deploy. Template could be defined by:
    • its name
    • minimum and maximum level for each resonator
    • prefer lower/higher level for each resonator
    Examples:
    • "Lowest portal" - each resonator set to L1-L8 and prefer lower for all - it's the same as clicking "deploy" 8 times.
    • "Highest portal" - L1-L8 and prefer higher for all
    • "Highest <L7" - L1-L6, prefer higher for all
    • "Standard L4" - L1-L6, L1-L4, L1-L5, L1-L4, L1-L6, L1-L4, L1-L5, L1-L4, prefer higher for all - it's standard 4xL4 2xL5 2xL6 and it'll use lower resonators if you don't have all of them
    • another "Standard L4" - same as above, but L6-L6, L5-L5 and L4-L4 - it won't automatically downgrade resonators, but warn you about the lack of resonators
    Also some templates could be predefined by default.

    It won't work well with existing resonators, it won't choose optimal way to upgrade them, but this is how it should be - it's just: "do it using a template", not: "Calculate optimal situation".

    3.6. Templates specific to a portal.

    Extension to above: sometimes you know that e.g. NE resonator of some portal is harder to destroy, so you want to place highest resonator there. You can create a template specific to a portal, so it won't mess up main list of templates and it will be auto selected when doing auto deploy for this portal.

    3.7. Other agents presence detector.

    It read system messages log to find the last actions and positions of other agents (actually positions of portals they've built/attacked). This information could be used to e.g.:
    • show last position and action of specific agent
    • show a list of nearby agents: allied or enemy
    • alert if some other agent will show up below specific distance from you
    4.3. Smart auto-deploy.

    E.g.:
    • calculate max level of a portal that you can build alone - depending on your inventory and already deployed resonators
    • deploy minimum number and optimum resonators to get to specific portal level
    • prioritize excess resonators and save scarce ones
    • deploy high and low resonators evenly to make attacking a little harder
    • if upgrading existent resonators, prefer to upgrade ones with low XM
    4.4. XMP damage assistant.

    E.g.:
    • approximate damage dealt using specific XMP in current position
    • calculate the best spot to fire XMP of some level
    4.5. Linking assistant for optimum CFs in a specific area.

    You select a group of nearby portals, assistant build links and guide you through place to get as many CFs and AP as possible.

    4.6. Continuous linking assistant.

    You see an icon near the portal if it's possible to create a link(s) from it to create a CF. It let you create this CF with few clicks.

    It may be not possible to do, because it would have to scan big area to know if there are a link between remote portals.
    2
    v1.26.1-broot-0.2.0 is here!
    • Updated Ingress to 1.26.1.
    • Added layouts for small screens: Eugene's 1.26.0.20130526
    • Added mute version - for smaller size and likely smaller memory usage.
    • Added fullscreen mode.
    • Added option to disable portal particles and xm particles.
    • Added restart button - it's useful for reloading UI changes (fullscreen mode, layouts, etc.).
    • Fixed gray maps problem.

    Also comparing to dev1 version:
    • Adjusted [ITEMS] screen to smaller screen sizes - if my simulations are correct then on 240x320px it should be now ~1.5 of screen height and items L1-L6 should be visible without scrolling.
    • Better recognition of screen sizes - Galaxy S should be now detected properly.

    ingress-1.26.1-broot-0.2.0-mute.apk
    ingress-1.26.1-broot-0.2.0.apk

    Few notes:
    • Many configuration options, especially these related to UI need app restart - I added a restart button for your convenience. I was experimenting with hot swapping of UI elements and got most of them ok, but there were always some problems. Unfortunately original UI elements weren't designed to handle reloads, because they don't have to.
    • Toggling particles on/off doesn't always require a restart, but sometimes it does. AFAIK XM doesn't need it, you just have to wait a little. Portal particles can be switched off at any time, but if app was started without them then you can't enable them without a restart.
    • There are many other scanner objects, effects and animations that can be disabled, but for now I don't know how to manage them uniformly, it requires some work. Unfortunately I don't see much improvement on my Galaxy Ace, so I'm not sure if this feature is worth looking for. Please let me know if you see bigger fps gain if you disable both particle effects and/or if you disable all objects and effects (another option in mod menu). Even with empty map my Galaxy Ace is slow :-/
    • I have some ideas how to simulate smaller screens, so maybe I'll start developing layouts instead of just copying them from Eugene.