MOONLIGHT on ANDROID - controller deadzone calibration

mathius

Member
Nov 20, 2008
17
1
3
Hi all

Firstly - FANTASTIC effort in making these technologies available! I've been playing Borderlands 2 using Trinus and Moonlight on my S7 edge w/ VR headset, which is feeding the full stereoscopic VR experience from Trinus/Moonlight/Tridef3D on my PC. I'm using a USB tether to keep the quality high, and I'm incredibly impressed to say the least.

My one remaining issue before I can enjoy games fully - my Bluetooth controller (SteelSeries Stratus XL Android&Windows) has two analogue triggers, which intermittently set off out of the blue, and often stay triggered. This wreaks havoc as you can imagine.

I'm hoping someone can steer me in the right direction, possibly by answering a few of these?

• it's the Shield technology that sends the controller signals from Android > PC, correct?
• if so, does Moonlight fully rely on the Android controller mapping and configuration, and receive signals from Android? Or does Moonlight work directly with the device?
• is there a method for altering the controller mapping, for example to introduce a deadzone.. or (worst case) even disabling these triggers?

Many thanks in advance for anyone who can help - I'm on the cusp of a fantastic experience here..!

Regards
Matt

 

mathius

Member
Nov 20, 2008
17
1
3
Bump - I am seriously keen for any scraps of info! hah

Are there any utilites that can assist someone troubleshooting game controllers - I haven't found anything useful yet :(
 
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