PS2 Emulator for Android

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eddy >_<

New member
Jun 8, 2015
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about GTA San Andreas on android?

Omg just imagine San Andreas on ur handheld omg :D

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do not imagine it because its already release the true apk side of that game..but its take alot
huge of space data about 4 gb and pretty awesome runs on my asus zenfone 6..if u want it i will give link okay
 

Sal7_one

Senior Member
Oct 6, 2013
120
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I heard android m supports c++/c ? In programming

Can this be the solve ps2 emulator problem
 

Blueseer32

New member
Aug 7, 2015
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the nvidia shield will be a decent mobile gaming platform that will put all tablets to shame.
BUT gamecube or ps2 emulation are not possible on it. There is no ps2 emulator for android, but dolphin did make a android port for gamecube.

BUT both gamecube and ps2 emulation will require atleast a 3.0ghz+ cpu to run at full speed, which i dont see mobile devices getting for awhile (they will probably never get past maybe 2.4ghz ever, but with architecture always being bettered a 2.4ghz in 5 years will be equal to a 3.0ghz now)

So, ya the device will not be able to play gamecube or ps2 emulators. Maybe in 5+ years a newer one will be made and it may be able to handle it.

PSP emulation is pretty demanding atm since its not very optimized yet, so you likely wont be able to play that either. But you should be able to handle DS emulation on it pretty well. And ofcourse n64/ps1 and earlier will be cake.

I have an nvidia shield (using it now) and It can handle ppsspp but not dolphin completely
 

Nanaki-seto

Senior Member
Jun 3, 2014
104
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akron ohio
the nvidia shield will be a decent mobile gaming platform that will put all tablets to shame.
BUT gamecube or ps2 emulation are not possible on it. There is no ps2 emulator for android, but dolphin did make a android port for gamecube.

BUT both gamecube and ps2 emulation will require atleast a 3.0ghz+ cpu to run at full speed, which i dont see mobile devices getting for awhile (they will probably never get past maybe 2.4ghz ever, but with architecture always being bettered a 2.4ghz in 5 years will be equal to a 3.0ghz now)

So, ya the device will not be able to play gamecube or ps2 emulators. Maybe in 5+ years a newer one will be made and it may be able to handle it.

PSP emulation is pretty demanding atm since its not very optimized yet, so you likely wont be able to play that either. But you should be able to handle DS emulation on it pretty well. And ofcourse n64/ps1 and earlier will be cake.
Sorry wrong on game cube and psp. I was able to play both on my 2012 kindlefire hd. My moto g play boths systems game nicely. Systems that run on android pe4somal experiance
NeS
Snes
Play station
Game cube/wii
Psp
N64
all pre nes
the ds
All game boys

No ps2/3/4
No xbox that i seen
 

VinceIsBoss

Member
Oct 26, 2015
10
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Thats not true I have an xbox 360 emulator for my android tablet. Its called Xbox 360 Live. It lags but its mainly smooth. And Xbox live automatically becomes free. So whoever says our tablets and smartphones are not powerful enough is wrong. The Xbox 360 only has 512 MB of ram anyways. Also, with this emulator you dont need to download third party ISOs. You download em From the emulator store. Halo reach is very smooth.
 

matslarson

Senior Member
Jun 9, 2014
111
58
Thats not true I have an xbox 360 emulator for my android tablet. Its called Xbox 360 Live. It lags but its mainly smooth. And Xbox live automatically becomes free. So whoever says our tablets and smartphones are not powerful enough is wrong. The Xbox 360 only has 512 MB of ram anyways. Also, with this emulator you dont need to download third party ISOs. You download em From the emulator store. Halo reach is very smooth.
Comparing RAM on the native hardware running optimized software with the amount of RAM needed/available for emulation on a totally different platform running on equally varied hardware is like comparing apples to pterodactyls. No relevance at all.

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  • 7
    There isn't and wont be one on current hardware. Wait at least a year or 2 and you'll be there.
    7
    The whole discussion is entertaining. So many people have no idea what they're talking about and to make things even worse there are people that belive them blindly.

    1. PS2's architecture is the issue in emulating it, not it's raw power (PSP had slightly faster cores yet PPSSPP can handle it nearly perfectly with no hassle). PS2 has a kind of architecture and computing philosphy that is very far away from standard/consumer PCs. So in order to emulate it you have to do many complex things that multiply again and again, one on top of the other the minimum requirements of the device you're about to emulate it.

    2. PS2 and PCSX2's code needs RAW performance and a relatively good video card not much RAM (256-512MB of RAM are more than enough). The way that PS2 works and the way that PCSX2 code tries to emulate it (and obviously is the most acurate and correct way to do it) you need a processor which can pack as much RAW power on a SINGLE core as possible. PS2's architecture DOES NOT allow multiple CPUs and there is absolutely no way around it. You can lay off some work on other cores but that's nothing that has to do with core emulation of PS2 and nothing that would give alot (or any) extra speed on emulation. So you need more Hz in ONE core and the minimum requirements of PCSX2 state some frequencies on a single core that are so far from what we see today on mobile devices that even talking about it is a joke.

    3. So with what I said above you understand that the way the mobile computing industry goes (so this includes Android too), every day that passes and with every new CPU that comes out like Exynos Octa Core etc, we get a step more far from an ideal CPU that could handle PS2 emulation instead of getting more near. PS2 does NOT really like multiple cores and does NOT really care about multithreading, actually the opposite, it can be proven a bottlenecking factor to it in alot/most of cases. This is because the industry right now tries to give saperate work on smaller cores and multiply those small cores to archieve simmilar frequencies (if you put them all together) with a previous gen CPU. So they trade off RAW power of a single core for more cores. That may work well on Android for example but it KILLS PS2 emulation, it's simply the worst thing that could happen to it.

    4. Mobile GPUs are sooooo weak. And when I say soooo weak, I mean SOOOOOOOO weak. (lol) Even the least ideal GPUs for PCSX2 like Intel HD 3000 or Intel HD 4000 (I'm talking about integreated graphics here since they are the same thing mobile chipsets have) are LIGHT YEARS ahead and really much more powerful than anything that not only is out on the mobile computing market right now, but sure for atleast ~3 years from now. So to say it better, your phone's GPU and you future's phone GPU is/will be crappier that the crappiest GPU that PCSX2 needs to emulate PS2.

    So now everyone's free to go on and try to say that what I say it's not true. Go on and discuss the same things I said above on PCSX2's official forum with the (over a decade) working and active devs of the emulator, you'll get exactly the same points I listed above.
    5
    Omg just imagine San Andreas on ur handheld omg :D

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    4
    Thanks to all the people who answered; This is very helpful to our team.

    I want to thank everyone who replied to my questions so far. Your answers especially the ones from toka1232010 will be extremely helpful in our development. I encourage you guys to continue answering the questions, and possibly additional ones I might add. By the way someone mentioned that we should use all 4 cores of the quads. To reply to that, we were already planning to. The person who is in charge of optimization found out that pcsx2 uses no more than two cores. Ours will use 3 on the quads, unless the 4th one is needed (drops below a certain fps.). The dual cores, like the qualcomm in the one xl and the exynos 5250 are going to be difficult, but we will definitely try. toka1232010, I will try to find a way to get this to people in countries that don't have the play store. I think I might publish on the amazon appstore also, but that will take a bit longer:(.
    I'm glad that you think my assumption on what phones people use to emulate is correct.
    Again, Thanks to all.
    3
    He could just be playing copies of games he owns or owned and lost/broke over time. Why don't you go buy a ps2 and ignore this thread.