Will the 3d screen only be used for movies and pictures or can it also be used in the launcher? A real 3d HTC sense launcher I mean. Or will the launcher just look like normal phones?
what? your dead wrong on that front. Since when does the bootloader have anything to do with installing apps such as launchers and keyboards? Moreover HTC is responsible for releasing the sdk that makes such apps possibleI was hoping once developers start making ROM's they can develop 3D launchers or 3D keyboards, but now thanks to HTC that will never be possible.
If they can't rip the api's and all the proprietary 3d stuff it would be a helluva lot more difficult to do. Specially if the app needs something locked down by the bootloader.what? your dead wrong on that front. Since when does the bootloader have anything to do with installing apps such as launchers and keyboards? Moreover HTC is responsible for releasing the sdk that makes such apps possible
Lol yes it has a parralex barrier. Basically the screen is a bunch of vertical lines where one half is seen by each eye creating the illusion of depth.Anyone know if the EVO 3D screen hardware is different from a regular, (non-3D) qHD S-LCD?
I think if other companies start to release 3d phone's it might stick around for a little bit but if we do not see other 3d phones come out in the near future, I am thinking it will just die a quick death.I will be interested to see what happens with the 3D. Right now I am sure it is more gimmicky and will lose it's luster but I do think it can bring some creative things down the road. Like a 3D launcher or 3D gmail experience or who knows what else. I don't think 3D is going to go away anytime real soon and would think HTC will try and get a good amount of dev support for it.
LG has also a 3d phone released soon.I think if other companies start to release 3d phone's it might stick around for a little bit but if we do not see other 3d phones come out in the near future, I am thinking it will just die a quick death.
Although, if the iPhone 5 goes 3d then you can be assured it will be sticking around regardless of what other Android devices do. lol
That is true, but if you can only use 3d for movies and pictures it's worthless on a phone. That is why there are 3d tv's.Think about it. If the phone was completely 3D, the battery would blow more than you think. I think having select apps that have dedicated 3D capability it better.
From my Gingerbread Hero.
Okay I see what your saying. But gaming, picture, videos, movie and future dedicated apps will most likely suit the buyers.That is true, but if you can only use 3d for movies and pictures it's worthless on a phone. That is why there are 3d tv's.
The apps is the most intriguing but I will say that if you had told me that live wallpapers wouldn't wear a battery out a year ago, I wouldn't have believed you. So i think there is a possibility that you could make a 3D launcher with minimal effect on the battery.Okay I see what your saying. But gaming, picture, videos, movie and future dedicated apps will most likely suit the buyers.
From my Gingerbread Hero.
Good point. I guess time will tell when we actually get our hands on one along with app developers.The apps is the most intriguing but I will say that if you had told me that live wallpapers wouldn't wear a battery out a year ago, I wouldn't have believed you. So i think there is a possibility that you could make a 3D launcher with minimal effect on the battery.
what part of sdk do you not understand? lolIf they can't rip the api's and all the proprietary 3d stuff it would be a helluva lot more difficult to do. Specially if the app needs something locked down by the bootloader.
At least that's what I believe / understand
Sent from my Transformer TF101 using Tapatalk
I don't see why 3D output would be that much more costly battery wise than 2D output. The content is still static. LCD pixels are either on or off. The parallax barrier pixels will be on, which is where all of the excess drain would come from. But it's hard to theorize how much extra drain that would cause. But it's not like you're playing a video or something the whole time.Think about it. If the phone was completely 3D, the battery would blow more than you think. I think having select apps that have dedicated 3D capability it better.
From my Gingerbread Hero.
Thanks for your response. I had the same question about the E3D screen being the same as the sensation because I was concerned that the addition of the p. barrier on the 3D would compromise the optimal quality or clarity of the QHD screen. This is paramount to me since I could care less about 3D but am really excited about the QHD and the prospect of near Iphone4-like sharpness and clarity. I tend to used my phone for videos, ebooks, and web surfing and have been wishing for higher/better resolutin for years.I don't see why 3D output would be that much more costly battery wise than 2D output. The content is still static. LCD pixels are either on or off. The parallax barrier pixels will be on, which is where all of the excess drain would come from. But it's hard to theorize how much extra drain that would cause. But it's not like you're playing a video or something the whole time.
And someone earlier asked if the 3D qHD screen would be the same as a 2D qHD screen. My understanding is that the qHD LCD layer of the screen would be identical; it just has the parallax barrier layer as well. But when that's off, it should be just a typical qHD LCD screen for all intents and purposes.