[Q] Ouya touch sensor the same as a touch screen?

girardtim

New member
Apr 6, 2013
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www.4word4.com
I just started reading up on Ouya, and I'm thinking about porting my games to there, but they don't work well with a joystick/controller.

I read that Ouya has a touch sensor of some kind.

Does anyone know if this is the same as a touchscreen on a phone/tablet?

Would i have to change my code in my html5 games to detect this touch sensor, or would it just work with events like ontouchstart etc.?
 

Trooper_Max

Senior Member
Jan 27, 2011
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The controller has a touch sensor in the middle - for moving a mouse pointer around. I'm not sure what you will have to do to adapt your games to it, but OUYA is more aimed at controller input.

~Troop
 

lovekeiiy

Senior Member
Jun 28, 2011
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SF Bay Area
I would suggest downloading and looking at their dev kit. It's free. Probably give more insight into the controllers capabilities.

With that said, if the game was designed with touch inputs to start, it probably isn't a controller friendly game. Just like most third/first person shooter games are not that touch input user friendly. Thus, part of the question and answer is going to depending on your game.
 

Hicsy

Member
Nov 3, 2011
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At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.

As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad

You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
 

BraydenJames

Senior Member
Mar 8, 2011
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Utah
play.google.com
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.

As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad

You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
My experience as well. It's a very crude laptop type trackpad, with horrible sensitivity. It gets the job done, but I wouldn't use it for anything game related. Only navigating UI that isn't controller friendly (especially if you install a new launcher such as Nova, like I did). And yes, I have actually already found a couple games on the Ouya store that are difficult/impossible to navigate with the controller without the trackpad.. High quality stuff..
 
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