[Q] Windows Phone game emulators

tenhotshot

Member
Jan 23, 2010
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Hey everyone. Ive been using windows phone for about 7 months now. And i love it. But there is won glaring problems with the platform. Lack of homebrew support. Particularly in the game emulation section. On android, you can grab a GBA emulator or SNES emulator of the market in about 10 seconds. They even help you find roms. No offense to the current projects, but all we have is a GB emulator and a NES emulator. Im no expert programmer, but is there something about the windows phone that just doesnt allow people to make more advance emulators? I would love to see a GBA emulator on windows phone. Even the iTouch has one. Anybody have some answers?
 

Nudua

Senior Member
Mar 23, 2011
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Well first off, most emulator projects are written in C/C++ making it very hard and tedious to port it to C#/XNA, not to mention the performance loss u get from having to run in a VM and running an interpreted emulator is very CPU intensive. The new devices should help with the speed though.

I suppose you could use Heathcliff74's way to run a modified C/C++ emulator project in a roundabout way, but it's a lot of work to get an emulator up and running on a new platform and it might require a fully interop-unlocked phone.

The WP7 homebrew community is still quite small compared to android/iphone, I'm sure once more people gets on board, u will start to see a lot more emulators.

Just because emulators on android helps u to find roms, doesn't make it legal. Although MS are accepting a lot of legally questionable apps these days.
 
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ryotgz

Senior Member
Dec 15, 2007
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www.totalgamerz.com
Just saw a post where Rafael Rivera is decompiling newly released Tango & Spotify. Spotify has native C++ access via SpotifyCore.dll. Hopefully looking as these can get us more and better access.