battery drain is still high
echo issue
bluetooth calls problems
often no deep sleep
....
Last edited:
battery drain is still high
echo issue
bluetooth calls problems
often no deep sleep
....
battery drain is still high
echo issue
bluetooth calls problems
often no deep sleep
....
Battery drain isn't here if you have disabled "Mobile data always on" on developer options.
No echo issue here, that should be you carrier.
Bluetooth calls? Who still using Bluetooth calls in 2019? There are better services than it tbh.
Deep sleep is fine or maybe isn't working for you if you have 1000 apps opened at the same time or any other weird things that no one knows.
-3% battery per hour during deep sleep is very high
sometimes no deep sleep, only after reboot
my second mobile phone drain -3% in 12 hours over night
echo issues have many user in the telegram groups
what is better than bluetooth headset calls ?
You don't know what are POWER PROFILES or Air Plane mode.
Well, they don't have luck, if AOSP isn't stable for they, then idk why they are using it, no one forced them to flash and using AOSP, so, don't chill.
Don't use the device meanwhile youre driving a car, it's common sense and safety.
sorry
LineageOS 16.0 (14.06.2019) and ResurrectionRemix 7.0.2 (16.06.2019) have 2 bugs in Caller:
1. when the proximity sensor is triggered, the screen is disabled, but the sensor is not disabled
respectively, when touched by the cheek - actions are performed
2. In the speakerphone mode, the microphone does not work.
SM-G925F
zerofltexx-userdebug 9 PQ3A.190605.003 eng.enes_a.20190614.114453 testkeys
Changelog
Build 0816 for all 4 variants (link in my signature)
* audio: fix libvisualizer path for s6
* kernel: All commits since Aug 4, 2019.
* zero-common: All commits since Aug 15, 2019.
* Synced with LineageOS sources.
Just updated to this now and my phone is stuck on phone is starting after rebooting.
I think I know what the problem is: I reverted the two LiveDisplay commits in zero-common from Aug 15. I'll run new builds for tomorrow.
I think I know what the problem is: I reverted the two LiveDisplay commits in zero-common from Aug 15. I'll run new builds for tomorrow.
I tried flashing the July update but it is still experiencing the same issue. The same procedure happening as the comment below your reply to mine.