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[ROM][KK][4.4.4][LINARO/SABERMOD] CyanogenMod 11 [NIGHTLY BUILDS]

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infected_

Recognized Developer
Jul 12, 2008
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Z1/HONAMI/C6903 CYANOGENMOD 11 LINARO/SABERMOD NIGTHLY BUILDS

DOWNLOAD
(infected server)

(md5sum included with all builds)

kernel code compiled with linaro arm-eabi-4.9.1 2014.07 toolchain
rom code compiled with with sabermod arm-linux-androideabi-4.8.4 2014.07 toolchain

FEATURES

  • -O3 optimizations (ROM & Kernel code)
  • strict-aliasing rules
  • custom performance flags (ROM & Kernel code)
  • +30 cherry-picks used
  • Original Android KitKat UI (holo)
  • graphite
  • extra governors and schedulers


CHANGELOGS

(check build/sync date and compare)

http://www.cmxlog.com/11/honami/

http://changelog.bbqdroid.org/#/honami/next

(buildbot: intel core i7 [email protected], asus p8z77-v, 8gb corsair vengeance pro 2133mhz cl9, sapphire hd7970 dual-x, 2x samsung 128gb ssd 840 pro raid 0 array,
4x western wigital wd3200aaks raid 10 array, samsung f1 1tb, silverstone olympia 1000w psu, antec 1200 high-tower)
(wc setup: swiftech apogee xt cpu-block, black-ice gtx-lite 240 radiator, 2x noiseblocker eloop b12-3 1900rpm fans, swiftech mcp355 water-pump, danger den 5.25" reservoir bay)

(Linux Mint 17 x64 "Qiana" 3.13.0-24)

HOMEPAGE

http://infectedbuilds.net

DONATIONS
if you can, please make a small donation... it will help with my work on these builds, keep website and dedicated server up and running, so i can deliver fast and unlimited downloads, and host the builds.

many thanks,

infected_
Disclaimer:

These builds are freshly compiled/synced from CyanogenMod Rom open-source code:

https://github.com/CyanogenMod

latest linaro arm-eabi-4.9.1 used to compile the kernel code & sabermod arm-linux-androideabi-4.8.4 toolchains to compile ROM code

Special Thanks

CyanogenMod Dev Team = for the source code
Linaro Dev Team = for the fresh linaro toolchains
Linaro Dev Team = linaro toolchain
@kecinzer = sabermod toolchains
@Cl3Kener = for the fresh linaro/sabermod toolchains
@aznrice2k4 = for the always fresh boosted toolchain

XDA:DevDB Information
Z1/Honami/C6903 Linaro/Sabermod CyanogeMod 11 Builds, ROM for the Sony Xperia Z1

Contributors
infected_
ROM OS Version: 4.4.x KitKat
ROM Kernel: Linux 3.4.x
ROM Firmware Required: Latest CWM Recovery or TWRP
Based On: CyanogenMod

Version Information
Status: Testing

Created 2014-07-05
Last Updated 2014-07-24
 
Last edited:

infected_

Recognized Developer
Jul 12, 2008
5,830
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113
Portugal
infectedbuilds.net
Install instructions:

first time
- power off the phone:
- hold vol+ and plug usb to boot into fastboot (blu led)
- fastboot flash boot boot.img (extract boot.img from an official cm 11 zip)
- fastboot reboot
- enter recovery, on boot led will be violet for 3'', during this period press vol+
- flash rom zip
- flash gapps zip
- wipe
- reboot

for update just flash rom zip from recovery

Google Apps = http://forum.xda-developers.com/showthread.php?t=2397942
 

infected_

Recognized Developer
Jul 12, 2008
5,830
14,118
113
Portugal
infectedbuilds.net
F.A.Q (Frequently Asked Questions)

What is the difference between these builds and the official builds?

These are unofficial builds of CyanogenMod ROM for the Xperia Z1/Honami/C6903.
ROM is built using the same source code (github) like the official one but with these following additions:
  • Compiled using linaro arm-eabi 4.9.1 14.05 (kernel code) & sabermod arm-linux-androideabi 4.8.3 14.05 (rom code) toolchain compilers
  • May contain some custom cherry-picks. Always see changelog for details.
  • Cross-compiled using those custom toolchains results in a more smoother, faster, and battery friendly ROM

What is Toolchain?

In software, a toolchain is the set of programming tools that are used to create a product (typically another computer program or system of programs). The tools may be used in a chain, so that the output of each tool becomes the input for the next, but the term is used widely to refer to any set of linked development tools.
A simple software development toolchain consists of a compiler and linker to transform the source code into an executable program, libraries to provide interfaces to the operating system, and a debugger. A complex product such as a video game needs tools for preparing sound effects, music, textures, 3-dimensional models, and animations, and further tools for combining these resources into the finished product.
Source: http://en.wikipedia.org/wiki/Toolchain

What is SaberMod?

The term "SaberMod" is coming from:

SaberMod is a AOSP based ROM with some extra features added in and mostly from CyanogenMod. SaberMod started out pure AOSP when android 4.2.1 launched. Originally it was pure AOSP with a few extra features I ported over from CyanogeMod and linaro optimizations. Then I rebased everything off of rasbeanjelly because I liked many features found in rasbean. Since then I've modified a lot of the code so not much of it is rasbeanjelly based anymore. But you will still find some commonly used features found in rasbeanjelly. SaberMod is not a rasbeanjelly or CM clone, or KANG. Custom kernels are included for certain devices when available. These are personal builds we make for ourselves and originally became very popular in the nexus 7 forums. Features are very rarely added, and are built to SaberMod's team members liking. Currently there are two members of SaberMod working on this project. Myself and @jarjar124 . Please understand our time is limited and we are only two people who have lives, and do not have 25-50 members like CyanogenMod to add things. And our goal is not to add a bunch of features that bloat the system of the ROM.
Source: http://forum.xda-developers.com/show....php?t=2158698


What is Linaro?

Linaro is the place where engineers from the world's leading technology companies define the future of Linux on ARM. The company is a not-for-profit engineering organization with over 120 engineers working on consolidating and optimizing open source software for the ARM architecture, including the GCC toolchain, the Linux kernel, ARM power management, graphics and multimedia interfaces.
Source: http://www.linaro.org/linux-on-arm/

What is graphite?

Graphite has been around for a while in GCC. During this time a lot of people tested Graphite and Sebastian fixed many bugs. As of today the Graphite infrastructure is pretty stable and hosts already specific optimizations such as loop-interchange, blocking and loop-flattening.
However, during the development of Graphite we also found areas where we are still way behind our possibilities. First of all we realized that the use of a rational polyhedral library, even though it provides some functionality for integer polyhedra, is blocking us. Rational rational polyhedra worked OK for some time, but we have now come to a point where the absence of real integer polyhedra is causing problems. We have bugs that cannot be solved, just because rational polyhedra do not represent correctly the set of integer points in the loop iterations. Another deficit in Graphite is the absence of a generic optimizer. Even though classical loop transformations work well for certain problems, one of the major selling points of polyhedral techniques is the possibility to go beyond classical loop transformations and to forget about the corresponding pass ordering issues. Instead it is possible to define a generic cost function for which to optimize. We currently do not take advantage of this possibility and therefore miss possible performance gains. And as a last point, Graphite still does not apply to as much code as it could. We cannot transform a lot of code, not only because of the missing support for casts (for which we need integer polyhedra), but also because of an ad hoc SCoP detection and because some passes in the GCC pass order complicate Graphite's job. Moving these road blocks out of the way should increase the amount of code we can optimize significantly.
About GCC main compiler cflags
-O1
Optimize. Optimizing compilation takes somewhat more time, and a lot more memory for a large function. With -O, the compiler tries to reduce code size and execution time, without performing any optimizations that take a great deal of compilation time.

-O2
Optimize even more. GCC performs nearly all supported optimizations that do not involve a space-speed tradeoff. As compared to -O, this option increases both compilation time and the performance of the generated code. -O2 turns on all optimization flags specified by -O.

-O3
Optimize yet more. -O3 turns on all optimizations specified by -O2 and also turns on the -finline-functions, -funswitch-loops, -fpredictive-commoning, -fgcse-after-reload, -ftree-loop-vectorize, -ftree-slp-vectorize, -fvect-cost-model, -ftree-partial-pre and -fipa-cp-clone options.

-Os
Optimize for size. -Os enables all -O2 optimizations that do not typically increase code size. It also performs further optimizations designed to reduce code size.
 
Last edited:

ilmorga

Senior Member
Jan 26, 2013
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Perugia
The update check in settings is from CM or from your server? In other words to update and stay infected we must check in the settings or we have to check manually from the link? Really fast rom by the way!
 

hassanman1997

Senior Member
Nov 16, 2012
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0
if possible, please let me know about the battery life , im really curious :confused:

I would test it myself but I have too much crap on my phone that needs to be saved and cleared out

regards
 

infected_

Recognized Developer
Jul 12, 2008
5,830
14,118
113
Portugal
infectedbuilds.net
The update check in settings is from CM or from your server? In other words to update and stay infected we must check in the settings or we have to check manually from the link? Really fast rom by the way!
If you use the in-built CM Updater, you will end up with official CM nightly, and not linaro/sabermod build.

if possible, please let me know about the battery life , im really curious :confused:

I would test it myself but I have too much crap on my phone that needs to be saved and cleared out

regards
battery is good.

i will try to fix a commit merge error, and add some extra governors and schedulers from a hammerhead kernel, so we can play a bit with them.. :)
 
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