Hi,
since a few weeks now I've my transformer prime. First I had the .11 firmware, since today i've the .15 on my prime as well.
Pretty randomly it happens to me that my screen begins to flicker and the game becomes unresponsive - usually only within games. If i quit the app via multitasking button and start it again it usually just takes 1-2 minutes until it happens again. The only real solution is a restart.
got a short logcat, to me it looks like there is something wrong with the nvidia driver (?).
Does anyone have the same issue? So far this happened on pretty much games to me, so it doesn't seem to be a problem with the game itself. Developer options are set to standard, so force gpu rendering is off.
since a few weeks now I've my transformer prime. First I had the .11 firmware, since today i've the .15 on my prime as well.
Pretty randomly it happens to me that my screen begins to flicker and the game becomes unresponsive - usually only within games. If i quit the app via multitasking button and start it again it usually just takes 1-2 minutes until it happens again. The only real solution is a restart.
got a short logcat, to me it looks like there is something wrong with the nvidia driver (?).
Code:
D/NvOsDebugPrintf(23496): NvRmChannelSubmit: NvError_IoctlFailed with error code 12
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
D/NvOsDebugPrintf(23496): NvRmChannelSubmit failed (err = 196623, SyncPointValue = 7963782)
Does anyone have the same issue? So far this happened on pretty much games to me, so it doesn't seem to be a problem with the game itself. Developer options are set to standard, so force gpu rendering is off.